Auger Zenith is a 22-map megawad led by SuperCupcakeTactics and made by the Doomer Boards community. The Doomer Boards community and their projects (AKA DBPs) are well known for many things, with one of them being how creative and quickly assembled their WADs are. It’s hard to believe that some of the WADs they output are made in about a month, but especially so with Auger Zenith. Sporting a completely cyberpunk aesthetic, the Doomer Boards team completely overhauled the textures, sprites, and SFX to make the wonderful world of Neo Shotkon City feel truly alive. If you’re looking for a stunning adventure through lively futuristic cities, both pristine and grungy, with a killer soundtrack in your ears, look no further than Auger Zenith.
I’ve wanted to play Auger Zenith for the channel ever since I started uploading videos, but after the Neon Overdrive series, my desire to revisit this megawad shot up tenfold. I’m so glad I am, because it’s such a refreshing WAD to play every time I come back to it. The setting is so fully realized and arresting that you can’t help but get completely immersed in these maps.
One last thing I should mention is that I’m playing Auger Zenith with the incredible alternate pistol sound.
AUGER;ZENITH PLAYLIST: • AUGER;ZENITH
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IWAD: Doom 2
Port: DSDA-doom 29.2
Compatibility: Vanilla (comp level 2)
Mapper(s): Fryuko
MIDI: Moon Beach (from Streets of Rage) (seq. by Darkmind)
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AUGER;ZENITH: https://www.doomworld.com/idgames/lev...
DSDA-doom: https://github.com/kraflab/dsda-doom
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Fryuko goes out with a bang in their final Auger Zenith contribution. Miami Anomaly is another romp through a delightful and lovingly crafted city block, covered in the usual visuals. This time, though, Fryuko adds some spice with the palm trees and the idea of the entire city block being on an island. Set to another groovy and incredibly lively Streets of Rage MIDI, Miami Anomaly is some classic Auger Zenith stuff.
The place seems to be bustling with demon activity, because once you make your presence known, the entire block turns to your attention and starts hunting you down. I love sprinting through the alleyways and across the sandy grounds, taking in the sights and blasting away anyone who gets in my path. It can get hectic at times, if you do like me and run around a lot, because there are a few surprise Archviles littered around along with sniping Revenants and Arachnotrons that can catch you off guard. Though generally, I’d say Fryuko is pretty generous with resources to the point where survival is easily doable. Some of the trickier parts are the yellow key fight and the finale, but those can also be tamed by the massively helpful plasma rifle secret.
It seems that Fryuko has a distinct style of Cyberpunk map they like to create, and I love that about their contributions to this WAD. They all take place in some kind of city block, enclosed by a surrounding wall, yet still designed to look and feel like a smaller part of a much larger city. In Miami Anomaly’s case, I like the island feel that the map conveys, and the massive skyscrapers in the skybox in the background add to the feeling of being in a much larger city, despite the actual map being a much more secluded and isolated place. Both of Fryuko’s maps also have a really nice flow to them in how you move around the map and the gameplay. Fryuko’s no combat wizard, but gameplay is fun and varied, and it compliments the layout nicely.
Overall, this is a great follow-up and change of pace from Map 17 while not dropping the ball either.
#doom
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