Render your animation in Unreal Engine 5 - PT 01 - Animation Import and Quixel Megasacan Sets

Описание к видео Render your animation in Unreal Engine 5 - PT 01 - Animation Import and Quixel Megasacan Sets

Improve the look of your animation by lighting and rendering it in Unreal Engine 5, and using Quixel Megascans Assets. This is part 1 of a multi-video tutorial.

► The panther walk Alembic cache and shaders used in this tutorial: https://tinyurl.com/pantherABC
► Disable Raytracing Effects: r.raytracing.ForceAllRayTracingEffects 0
► Raytracing Documentation: https://docs.unrealengine.com/5.0/en-...
► Import Maya Alembic into Unreal:    • Import Maya Alembic into Unreal (WITH...  
► Pavel Zhukov's Batch Renaming Blueprint: https://www.artstation.com/marketplac...

► Animate a panther walk - creature animation tutorial: https://animationpandemic.thinkific.c...
► Book a 1-1 live class:
https://www.animationpandemic.com/1to1
► Support via Ko-Fi - https://ko-fi.com/animationpandemic
► Other ways to support this Youtube Channel:
https://www.animationpandemic.com/donate

00:00 - Intro
01:23 - How to download the animation we'll be using
01:54 - Drawing a thumbnail sketch to establish camera and framing
08:50 - Automatic renamer in Unreal
10:06 - Maya to UE link
13:33 - Operating the Camera Rig Rail in Unreal Engine 5
24:06 - Controlling camera focus from the sequencer in Unreal Engine 5
24:21 - Having a look at which Quixel Bridge assets we could use in Unreal Engine 5
25:11 - Blocking out the environment with Quixel Bridge in Unreal Engine 5
29:44 - Using the console to disable all raytracing effects in Unreal 5 to keep your laptop temperature low.
30:19 - Applying a material to the floor
31:22 - Hit G to hide helper objects in the viewport in Unreal Engine
31:42 - Selecting the plants we are going to use to paint foliage in the jungle
34:07 - Painting the jungle vegetation using foliage in Unreal
40:40 - Placing tree trunks in the jungle
51:37 - Creating a gobo to simulate the shadows from the tree’s canopies.
54:41 - The problem of working without references and planning for lighting
55:57 - Supporting the channel


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► Patreon -   / animationpandemic  
► Twitter - twitter.com/animPandemic/
► Discord -   / discord  

This video will show how to make your animation look even better by lighting and rendering it in Unreal Engine 5 and using Quixel Megascan Assets.
Please consider supporting this channel if you have found this useful.

#learnAnimation #3danimation #UnrealEngine5

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