Paladin(?) Clears out Bilegulch Mine. Skyrim AE Do Not Go Gentle

Описание к видео Paladin(?) Clears out Bilegulch Mine. Skyrim AE Do Not Go Gentle

"H-h-hi, it's me again
I'm back (Hey)
Let's talk ASAP
Do you have the time?
Let's talk"

Shout out to the mofos that know that song. Even though it's my least favorite song of theirs the lyrics felt somewhat appropriate at the moment. To cut to the chase this footage is raw, unedited & my first attempt at going to this location, so unlike some of my older videos where I would redo the run to give off the illusion I was expert at what I'm doing, my flaws are free for everyone to see. In my defense I'm still getting used to some of the combat mods that DNGG uses, and the MCO moveset that was used for the greatsword. It really feels that these were made purely for aesthetic purposes & not gameplay, especially not Requiem gameplay. For example the 2nd attack in the light attack string is two hits, so if you tap light twice you're commiting to a three hit combo that won't stagger anything. Feels weird & personally I'm hesitant to say that it's really Requiem-like.

I'm also having an extremely difficult time with spacing in 3rd person. In first person I can keep a lot of things at the edge of my greatsword with my eyes closed, but now it feels like a waste of time to try to do such a thing. I am enjoying the modlist, so even though I'm critical of a few things don't assume that I hate it by default. Anyways, I just wanted to post a video of my struggle session. It's an interesting modlist for those that don't mind the 3rd person combat & want something more RP focused than AC & more gameplay focused than Wildlander.

Комментарии

Информация по комментариям в разработке