NES Longplay [582] Little Samson (Part 2 of 2) Normal Mode

Описание к видео NES Longplay [582] Little Samson (Part 2 of 2) Normal Mode

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Played by: Reinc

The Imperial Forgy has been invaded by Ta-Keed the Prince of Darkness! Only the owners of the Magic Bells can stop his forces from destroying the realm. Led by the mountaineering youth, Samson, a force of unlikely heroes sets out to banish evil forever!

Little Samson, known in Japan as Seirei Densetsu Rikkuru (Lickle: Legend of the Holy Bell), is an action-platformer game by Taito. Its gameplay is akin to Megaman games but bears some significant differences.

Throughout the game the player operates one of four characters, each with their own strengths and weaknesses. The first four stages are each dedicated to a specific character, but upon their completion the player can swap characters at any time for the remainder of the game, and often must do so in order to complete the level. The four characters are as follows:

1) Little Samson (Lickle), for whom the game is named, is a kind-hearted boy who owns the legendary White Bell. He is a small, quick character who attacks enemies by throwing bells. He is able to climb on the walls and ceiling. Samson can throw his magic bells at enemies while he is climbing or running.
2) Kikira the Dragon. This mighty creature owns the legendary Blue Bell. Kikira was once a human girl until she turned into a dragon because of her arrogance and selfishness. As a dragon, she has the ability to fly for brief periods of time, making her a valuable character in many jumping oriented stages. She attacks by spitting fire, which travels in a J-shaped arc. The player can increase the strength of her flame by holding down the B button for longer periods of time (if Kikira is green, then the fireball will be small; if purple it will be medium-sized; if pink, it will be large). With long dragon claws, Kikira never slips on icy surfaces.
3) Gamm the Golem. He owns the legendary Red Bell. Once the most notorious thief of the realm, Gamm stole a magical potion from a wizard - then drank it. This changed him into the stone creature that he is today. He seeks repentance for his life as a thief and vows to change his ways. Big and bulky, he is the slowest of all the characters but his punch is stronger than any of the other characters' attacks. His size is both a benefit (he takes the least damage from enemy attacks, no damage from spikes, and has more health than the other characters) and a hindrance (his jumping ability is severely stunted and he can't crouch), his punch has limited range, too. He is also the only character who can attack in all four cardinal directions.
4) K.O. the Enchanted Beast. He is the owner of the legendary Green Bell. Once a powerful and kindly wizard, he took a potion to escape from the thief Gamm. This potion turned him into a small but potent creature. He has the least health of any character, but is very quick and a great jumper, and is small enough to traverse some narrow passages that are otherwise inaccessible. Just like Samson he has the ability to climb on the walls and ceiling. He attacks by placing bombs. He can run across water without sinking.

Throughout the stages the characters must defeat enemies and avoid pits, all the while collecting standard powerups including one ups, energy replenishing hearts, and spheres which increase the capacity of the character's health meter.

The two choices of game mode the player may choose (easy, normal) dictates the level of difficulty. If the player chooses normal mode, several changes will occur in comparison to if the player chooses easy. Characters will have a limit to how much their health meter may extend (about half of their maximum in easy mode). The floating castle stages are inaccessible on easy mode, so you get the bad ending. Levels will also sport more enemies in normal mode, and should the player die playing with either the dragon, golem, or mouse, that character will no longer be selectable until the player either uses a potion on them or beats the level. Little Samson on the other hand will always be playable, and because of which, he alone can complete almost all the levels alone (exceptions being the introductory levels and the very last level).

A unique feature of the game is that the player may switch characters at any point during the level. Each character has their own health gauge, but they all share the same "lives" (if the character which the player is using dies, then they lost a life and all heroes' health gauges are restored). Many levels offer different paths of traversing them, and level 5 has multiple exits, which lead to different levels.

I show all endings, all levels and try to utilise strengths of all characters. -
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