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Скачать или смотреть How to Correctly Scale and Move an ImageView using ObjectAnimator in Android

  • vlogize
  • 2025-05-25
  • 2
How to Correctly Scale and Move an ImageView using ObjectAnimator in Android
How to correctly scale and move an ImageView to an absolute position using ObjectAnimatorjavaandroidanimationview
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Описание к видео How to Correctly Scale and Move an ImageView using ObjectAnimator in Android

Learn how to properly scale and move an ImageView to an absolute position using ObjectAnimator in Android, avoiding common pitfalls with movement calculations.
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This video is based on the question https://stackoverflow.com/q/72315460/ asked by the user 'Tessler' ( https://stackoverflow.com/u/15469226/ ) and on the answer https://stackoverflow.com/a/72315643/ provided by the user 'Tessler' ( https://stackoverflow.com/u/15469226/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to correctly scale and move an ImageView to an absolute position using ObjectAnimator

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Correctly Scale and Move an ImageView using ObjectAnimator in Android

Animating views is a crucial part of developing engaging user interfaces in Android applications. One frequent challenge developers face is moving and scaling an ImageView to an absolute position using ObjectAnimator. If you've encountered issues where the ImageView moves to an incorrect position after scaling, you're not alone!

Understanding the Problem

When you attempt to scale down an ImageView and subsequently move it, the position may not match your expectations. For instance, the ImageView might shift to unexpected coordinates, as its position gets affected by the scaling transformation. The fundamental misunderstanding lies in how scaling alters the reference point of the view.

The Common Pitfall

In the initial setup, you may calculate the scaling factors and adjust the translation values based on the view's old position. However, after scaling, the center of the ImageView changes, which can cause it to drift off from where you intended it to go.

Step-by-Step Solution to Correct Movement

The solution involves calculating additional adjustments to your movement values after scaling. Here's how to correct the approach:

1. Calculate Scaling Factors

Before positioning, compute the scaling factors based on the intended size of the ImageView.

[[See Video to Reveal this Text or Code Snippet]]

2. Adjust Movement Calculations

The adjustments are crucial: you need to account for half the difference between the old size and the new size of the ImageView. This account will ensure that the ImageView lands in the correct position after scaling.

[[See Video to Reveal this Text or Code Snippet]]

3. Construct the ObjectAnimator

Once you've calculated the adjusted movement values and scaling factors, you can construct the ObjectAnimator:

[[See Video to Reveal this Text or Code Snippet]]

Final Code Implementation

Putting together all the segments, your final code should appear as follows:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By incorporating these adjustments, you should be able to effectively scale and move an ImageView to the desired absolute position on your Android interface. Remember that understanding the impact of scaling on positioning is vital to achieving your animation goals. Happy coding!

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