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Скачать или смотреть The Walking Dead Episode 5 - 04 - The Marsh House (Playthrough/Walkthrough)

  • Lewda
  • 2012-12-08
  • 1067
The Walking Dead Episode 5 - 04 - The Marsh House (Playthrough/Walkthrough)
The Walking DeadThe Walking Dead:The GameTV SeriesTV ShowSeason FinaleFinaleGamesVideo GamesPlaythroughGameplayCommentaryLet's PlayZombiesZombieApocalypseDialogConversationGuardian of ClementineFamilyBondingLosingSavingBetrayalSearchingKidnapperKidnappedLooking for ClementineInfectedReanimateBittenSavannahCharactersKenny DeadDiedDeathLeeClementineChristaSeparatedStoryScarySurvivalWalkie-TalkieEpisode 5The Marsh HouseWalkthrough
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Описание к видео The Walking Dead Episode 5 - 04 - The Marsh House (Playthrough/Walkthrough)

The Walking Dead is a point-and-click adventure game, played from a third-person perspective, in which the player, as the protagonist Lee Everett, works with a rag-tag group of survivors of a zombie apocalypse to stay alive and reach help. The player can examine and interact with characters and items. The player must make use of inventory items and the environment, though these are presented simply as an option when interacting with other characters or objects; in one example, the player may be able to look at a character, talk to the character, or if they are carrying a food item, offer that to the character. According to the comic's creator Robert Kirkman, The Walking Dead game is more focused on developing characters and story and less on action that is featured in other zombie-based games, such as Left 4 Dead.

Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story in the long run in the manner of role-playing video games. Some conversation trees with characters require the player to make a selection within a limited time or otherwise Lee will remain quiet, which can affect a character's disposition to them. At other times in more action-based sequences, the player must follow on-screen prompts for quick time events to keep themselves or other characters alive; failure to do so will require the player to restart the game just before the quick time event. Other timed points are major decisions, such as choosing which of two characters to keep alive.

The players have an option of turning on a "choice notification" element, in which they would be told through the game's interface that a character has changed their disposition towards you.Each episode contains five points where the player makes a significant decision between two options; through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless what choices are made, though the impact on the story will change based on these.

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