Pause in Unity WITHOUT Timescale

Описание к видео Pause in Unity WITHOUT Timescale

Learn how to pause your game in Unity in less than 2 minutes without setting timescale using events.

This allows you to still use time-based logic in pause menus and background systems and can even be extended to work for cutscenes, loading screens and game over screens.

TIMESTAMPS
00:00 Intro
00:05 Game State Manager
00:51 Hook up Player Movement
01:13 Pause and Resume
01:33 Why? Next Steps?
01:55 Outro

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CODE
GameState: https://pastebin.com/JLR4rn84
GameStateManager: https://pastebin.com/dVnXLUY5
PlayerMovement: https://pastebin.com/5eXr4VvX
PauseController: https://pastebin.com/vmWq54Xa
PauseMenuController: https://pastebin.com/wAYqh4Kn
BackgroundMusic: https://pastebin.com/R69ewAxt
InputManager: https://pastebin.com/C3hZGAY1

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