OpenGL [Episode 37] Refactoring MeshUpdate and Finding Uniforms

Описание к видео OpenGL [Episode 37] Refactoring MeshUpdate and Finding Uniforms

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►Lesson Description: In this lesson I do a little bit of refactoring to continue improving our graphics framework, this time by cleaning up our MeshDraw and removing MeshUpdate (The best code is code you remove after all!). It serves an important lesson that cleaning up our code sometimes can also open the door for other insights. There will be more abstraction later on in the series. As always, feel free to join the discussion!

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