Rayman Raving Rabbids GBA (Game Boy Advance) Gameplay (HD)

Описание к видео Rayman Raving Rabbids GBA (Game Boy Advance) Gameplay (HD)

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Rayman Raving Rabbids is a 2D sidescrolling platform game that was released exclusively for the Game Boy Advance in 2006. With a traditional adventure story and gameplay that is almost identical to that of Rayman 3 on the Game Boy Advance, it stands in sharp contrast to the other iterations of Rayman Raving Rabbids, almost all of which are minigame-based party games. It is the last game in the Rayman series to be released for the Game Boy Advance, and the only Rabbids game for the system.
This game's story and enemies are taken from Ubisoft Montpellier's cancelled Rayman Raving Rabbids platformer, while its artistic style and environments are taken from Phoenix Interactive's cancelled Rayman 4 prototype.

The gameplay is very similar to the Game Boy Advance version of Rayman 3, although somewhat simplified, with fewer, shorter levels. The free-roaming hubs are replaced by simple world maps for each of the 5 worlds in the game. Moving between the worlds is accomplished through portals in the main level. Once a boss level in a given world is completed, the portal to the next one is unlocked.
Most of the levels are set in classic 2D platformer style. A few of them are time-based and must be completed before the timer runs out or else restarted. The other levels contain a traditional mix of platforming, trap-dodging and enemies. Some levels feature time-based 3D kart racing (another concept returning from Rayman 3 for the Game Boy Advance).
Each world contains 4 levels (with the exception of The Sweets World which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain Yellow Lums, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain Cages to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 Yellow Lums (more than in any other Rayman game) and a total of 60 Cages.
Rayman's powers in the game are almost identical to those in the Game Boy Advance version of Rayman 3, and include the Telescopic fist, the Grappling fist, Hanging and Helicopter. The Super helicopter power is available in select areas through Blue Lums. However, the Bodyshot power from the Game Boy Advance version of Rayman 3 as well as the Running power from Rayman 1 and Rayman Advance are missing.
Additional powers are unlocked in the form of Costumes. The concept of Costumes resembles that of Combat Fatigues in Rayman 3.

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Platform: Game Boy Advance
Emulator: VisualBoyAdvance-1.8.0-beta3
Controller: Xbox 360 Controller for Windows

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