Faster Redshift Renders with Elly Wade
Join Maxon Trainer, Elly Wade, for her February livestream, where you’ll explore the art of optimising Redshift render settings in Cinema 4D, to achieve faster render times without impacting quality.
Whether you're a seasoned Redshift user or just starting your journey, this session will be packed with valuable tips and tricks to add to your workflow. From render sampling and trace depths to GI settings and texture optimization, we'll cover everything you need to know to optimize your workflow for better render speeds and performance.
Project File: Coming Soon!
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00:00:00 Waiting Loop
00:01:11 Welcome
00:01:56 Today's Topic
00:04:14 Impact to Render Times, Overview
00:04:56 __ Hardware Specs
00:06:51 __ Scene Optimization
00:09:13 __ Render Optimization
00:10:29 __ The Goal, time - quality
00:11:21 Project Files
00:11:50 Impact to Render Times, Practical
00:11:56 __ Render Settings, new, size
00:13:03 __ Redshift Basic
00:14:37 __ Redshift Advanced
00:14:38 __ Global Illumination, Brut Force, both
00:15:24 __ Unified Sample, Manual Mode
00:16:52 __ Manual Mode, more Light settings
00:17:36 __ Quality Preview [1], three examples
00:19:07 Q Hardware tracing was disabled because
00:19:33 Q Non-automated sampling, use of
00:20:09 __ Unified Sampling, Min, Max, Threshold
00:21:04 __ Unified Sampling, start point
00:22:51 __ Primary Rays, blur, reflelction, refraction
00:23:16 __ Local Rays, Overrides
00:23:31 __ Overrides, Reflections
00:24:30 __ Overrides, Refraction
00:24:39 __ Overrides, Tip what to use or not
00:25:10 __ Global Illumination, Brute Force, Max
00:25:37 __ Recap, Rendering as setup so far
00:27:01 __ Quality Preview [2], example 4
00:27:14 __ Review [1] and tweaking accordingly
00:28:29 __ Adjusting Threshold based on High Max
00:29:28 Q Streaming Quality
00:29:54 Q Define fine render-time as average
00:30:46 Q Render Settings for Print
00:31:04 __ Quality Preview [3], example 5
00:31:47 __ Tip, fixing Fire Flies, Filter size
00:32:07 __ GI Settings, Brut Force
00:33:11 __ GI Settings, Irradiance Point Cloud
00:35:11 __ Quality Preview [4], example 6
00:35:52 Q Optimizing v. Photoreal
00:37:12 __ Review [2]
00:38:01 __ Tip, Brut Force required for passes
00:38:42 __ Globals, how to optimize
00:39:58 __ RS RT Ray-Trace checkbox
00:40:12 __ Quality Preview [5], example 7, RT
00:42:40 Q Slow camera move, flickering
00:43:11 Q Avoid flickering
00:43:40 Q Recommended Setting refraction, reflection
00:45:17 Q How to use Combined Depth
00:45:50 Q Low light causes more GI sampling
00:46:53 __ Review [3]
00:47:39 __ System, Bucket Size, and memory
00:48:49 __ Bucket size limitations, Cryptomatte
00:49:32 __ Quality Preview [6], example 8, 512
00:50:04 Q Difference between Primary, Secondary
00:50:41 __ Review [4]
00:51:22 Recap Session
00:51:23 __ Recap, Summary about the main steps
00:51:31 __ Recap, Starting point
00:52:20 __ Recap, Target of exploration
00:52:37 __ Recap, Manual Sampling
00:54:14 __ Recap, Global Illumination
00:55:11 __ Recap, Globals, Trace Depth, RT
00:55:58 __ Recap, RS System, Bucket Size
00:56:47 Q Animation and de-noising
00:57:44 Q Random Noise on off [1]
00:58:47 Q Color management and speed [1]
00:59:05 Q Larger bucket than smaller
00:59:37 Q Individual Light sampling
01:00:31 Q Color management and speed [2]
01:00:42 Q Random Noise on off [2]
01:01:08 Summary
01:02:12 Redshift Documentation
01:02:57 Wrapping up
01:03:22 Q Unified sampling, Filter, render time
01:04:50 itwaselly, social, instagram
01:05:10 Thank you and bye
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