Guile Street Fighter 6 Movelist [14]
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Street Fighter 6
Guile
Fighting Style : Martial arts and professional wrestling
English voice actor(s): Ray Chase (Street Fighter 6)
Japanese voice actor(s): Hiroki Yasumoto (Street Fighter IV, Street Fighter X Tekken, Street Fighter V, Super Smash Bros. Ultimate, Street Fighter 6)
Capture Use : PS5 Share
Edit Use : PS5 Share Factory + VSDC Free Video Editor
Guile, also known as the Air Force Pilot, is the tetartagonist of the Street Fighter series, first appearing in Street Fighter II. He is a Colonel in the United States Air Force whose goal is to destroy the criminal organization Shadaloo, while at the same time investigating the whereabouts of his best friend Charlie Nash.
Designed by "Pigmon-san" and Akira "Akiman" Yasuda, the original character concept for Guile began in an early 1988 character pitch, starting out as a USMC commando-sweater wearing, American war-veteran named Shilke Muller (German: Schilke Müller), who had earned the nickname Killing Machine due to how savage, intelligent, and formidable he is as a warrior; a former Green Beret with a high IQ of 220 that is superhuman enough for him to be able to completely read the minds of his enemies, has lightning-fast movements, and his special move is the Jumping Hundred Crack Knife.
Developed on the RE Engine, Street Fighter 6 supports cross-platform play and rollback netcode. It offers three overarching game modes and three control options. The game also features a real-time commentary system, providing a tournament-style feel and the option to cheer on the player.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme, which is a six-button layout that functions similarly to previous entries; the "modern" control scheme, which is a simplified four-button layout that assigns special moves to a single button combined with a directional input and the "dynamic" control scheme, which can be used in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single-button auto-attack layout, based on what range the attack would be performed.
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Playlists USF IV : • Playlists USF IV
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