Guilty Gear Judgment (PSP) Boss: Judgment gameplay.

Описание к видео Guilty Gear Judgment (PSP) Boss: Judgment gameplay.

Gameplay of the final boss and hidden character Judgment in Arc System Work's Guilty Gear Judgment/Judgement.

Judgment's moves:
Absolute Punish (air): qcf + Square
Ruinous Pain: qcf + Circle
Subvert Oracle: qcf + Triangle
Deity Protect: qcb + Triangle
Ground Pound: d + Circle, Square or Triangle

(super) Last Apocalypse: qcb, qcb + circle

Oh boy, yet another game where the boss is named after the title of the game. Or maybe that's the other way around. Either way, it makes it pretty damn difficult for people to search it, so it was silly of Arc to do it like this, but hindsight is 20/20 I suppose.

This game is effectively the GG Boost mode of Isuka, if it was stretched out to the length of an entire game. It is not very good, either as a beat-em-up or a fighting game, and ultimately isn't a dramatically pleasant experience, with poor enemy placement, basically no hit recovery and some rather delayed move input (you have to effectively hold the button after inputting a command, so qcf + square requires you to hold the square button or else the move might well not come off).

The final boss of the game is Judgment, who Arc rather nicely decided to make unlockable. This was extremely nice on their part, and it's definitely one of the saving graces of the game. Any beat-em-up that makes some of its bosses playable gets a thumbs up from me, at least for that including that element.

Judgment is a very temperamental character. He has fantastic range, and can be incredibly powerful, potentially destroying most enemies within mere seconds due to his powerful regular attacks, and the ability to chain specials into normal moves and then into more specials. He has powerful orb projectile move which flies across the screen, damaging everything in its path and multiple times too. He has a rushing attack, which not only combos easily but also puts him out of harms way as soon as it has been used, and is easily his most useful move. He also has a regular ground pound command move, as well as a lingering ground pound special move called Subvert Oracle which, despite its delay, can be useful for stunning and damaging enemies and opening them up for more combos. He can rather easily be surrounded, and spamming the Triangle button is a must to be able to get rid of most enemies, and he can be quite vulnerable to damage, but all in all his potential set ups for wide-reaching and devastating combos make him a pretty decent boss, and I think ultimately a pretty decent addition to the series, even if his design seems generic as anything.

He's ultimately therefore quite competent (devastating even, once you start to get the hang of him) and therefore not a bad character at all, although the delay on many of his moves can be quite tedious. He also has a somewhat useful super move, although this is quite difficult to pull off. I found the best way to do this, as seen in the last stage I played, was to press the Circle button for a heavy attack, and then input the command for super move during it. When done correctly, it seems to work every time. With Judgment, it's about getting used to his peculiarities, and once you can get past those he makes for a pretty decent character, all things considered. Also, he's a unique boss in a series which has a huge dirth of bosses, so it's important to cover him anyway. I have to ponder why Arc left so many unique bosses (Judgment here, as well as Leopaldon and Gig) in the forgotten spin-offs of this series, but I guess the spin-offs were just meant to be a way to experiment, while keeping the core gameplay of the main titles intact.

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