GBO2 S Gundam: Most overtuned 600 raid?!

Описание к видео GBO2 S Gundam: Most overtuned 600 raid?!

This video contains a recent match I played with the LV1 S Gundam on Gundam Battle Operation 2. It is a 600 cost raid with two powerful melee weapons, two instant stuns, amazing mobility, a stacked set of skills and even solid ranged output. It has no real weaknesses other than being a little bigger than normal suits. I won't really be exploring the stats in detail here like I usually do just because we don't have all the stats on the suit yet, but I will explain why I think it is good. This match didn't go super well in the first two lives since I got too reckless, but I think the rest went well. I hope that you enjoy watching!

S Gundam has a ridiculous set of skills with LV1 Emergency Evasion, LV2 Maneuver Armor, LV1 Damage Control, LV1 Aerial Melee, LV1 Flap Booster and even LV1 Heavy Attack. Flap booster consumes a lot of thrust but you can practically fly all over the map with it and easily get to high places. The combo of MA and Damage Control makes it quite difficult to stop you while you are boosting as well. The icing on the cake would have to be LV1 ALICE Ability Boost; which boosts walking/turning/boosting speed by +15, cuts thruster consumption in half and adds LV3 Emergency Evasion. This activates at 50% HP and although it makes the MS hard to control, your normal 140 walk speed, 225 boost speed and 72 turning gets boosted to a nutty 155 walk speed, 240 boost speed and 87 turning speed. This means you are as fast or even faster than a 700 cost NT-D Banshee or 650-700 cost Gundam MK-V. It also has two amazing melee weapons with a 2500 power single saber paired with a 2750 power set of two sabers. The single saber has an easy to handle moveset from the Ex-S Gundam plus high combo modifier, while the double sabers have a high power two part downswing. The double sabers also have a lightning fast start-up heavy attack with 180%x2 attack power, though it is awkward to land both hits. It also has two 85% heat insta stuns with the default smart gun and back beam cannons. This lets you be pretty dominant in close range, since you can confirm melee from either of them. It also has 6% stun value vulcans with 100 power per shot, so stun accumulation is solid.

Overall I think that the S Gundam is just way too much for 600 cost. It doesn't have super good ranged output with the default primary, but if you have the rapid fire smart gun gacha weapon then you can trade instant stun ability for amazing midrange DPS. It is hard to use to the fullest, but S Gundam feels like it could be extremely broken if used by a player experienced with it. It has everything you could ever want, then some. Practically no weaknesses with a great amount of strengths for any situation. Thanks for watching, and I hope that you enjoyed it!

Music used:

Armored Core 4, Second Development

Dynasty Warriors Gundam 2, A Good Thing Is Possible

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