Double the Demons, Double the Fun || Sonic.EXE: The Disaster (1.2 ALPHA)

Описание к видео Double the Demons, Double the Fun || Sonic.EXE: The Disaster (1.2 ALPHA)

Hey, everyone the 1.2 Prototype has been changed into an Alpha. There are now two Sonics you can choose from. Me personally, I like to call them both either 1.0 and 1.1 Sonics or Tall.EXE and Small.EXE since they don't really have a name just yet. The update log is included here as you can tell. You can read what Outlaik has changed about the game so far. I only played as Tall.EXE since he's now a brute class, and I like those types of classes over the ones who are fast, but do little damage. Plus, I'm more used to Tall.EXE due to 1.1, lol. I hope you guys enjoyed the video! I sure as hell had fun recording this one. I'll see you guys in the next one.


TD ALPHA v0.18 [UPDATE LOG FROM THE COMMUNITY SERVER]
-The build is now on a alpha stage!
-Knuckles's buff: block now pushes exes away further (50 power - 55 power)
-Cream's buff: speed boost is now 2 points faster during it's first faster boost, after the initial boost wears off the secondary boost is 1 point faster
-Shadow's buff/nerf: Dash power increased from 190 - 220, however it's cooldown increased from 28s - 30s
-Tails's glide speed boost has been nerfed but it's energy has increased (around ~20%)
-Polished a bit the selection screen
-Added a rule board in the lobby

ALL OF THESE EXE CHANGES ARE EXPERIMENTAL AND CAN BE CHANGED IN THE FUTURE!!!!
-Reworked the classic exe:
-Lunge distance has been reduced greatly, same with it's slowdown
-Quick attacks now always give a slight boost forwards
-No longer has grab
-Has a new ability: teleport (he can place 3 points around the map at any given time and teleport to them, however whenever he teleports his ability will be on cooldown and will still be able to place teleport points but not teleport until the ability is off cooldown
-Damage reduced: 65 - 45 (meaning this exe now 3-taps a healthy survivor)
-Attack cooldown decreased: 1s - 0.7s
-Iframes time given when hitting a survivor decreased: 2.5s - 1.5s
-Minor changes not worth mentioning

-Added a new exe variation (sonic.exe 2 being his temporal name until I come up with something else) :

In a nutshell this exe is more of a brute force based exe, being able to charge constantly and being able to block literally any attack as long as Sonic's timing is good enough, but he is slightly slower than the classic exe, cannot go invisible and his hitbox is bigger therefore is a easier target, but his attack hitboxes are bigger and taller though so being close to this exe can be deadly. His damage is 65 so unlike his smaller counterpart he can 2-tap survivors, he also has a better lunge than smaller exe but to make up for it he can't hold attacks at all.


Gameplay No.29
Give the Alpha a try! : https://www.roblox.com/games/14722542...

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