thumbnail creds: Plandiss - / @plandiss
~100 hours, five chokes on final. I thought this was impossible.
This would have been a bit better if I had a practice tool from the start to practice all the problematic INSENSIBLE attacks repeatedly, instead of having to reset the game every time I wanted to do another instance of an attack (only exception being flashing 3 but that was still scuffed to practice; basically I had to infinitely spare and at a certain point there are three attacks that can be chosen at random, one of them being flashing 3, and I just had to hope I got flashing 3 often).
I guess I should explain the fight and why this is so hard now.
The Sans fight has a lot of RNG attacks, that not only require a fair amount of precision and reading capability, but at higher speeds actually become extremely challenging if not downright impossible for you to simply react to. Phase 1 isn't super bad with it, you have a decent amount of time to react to everything although it's still not that long. The only true hard parts of Phase 1 are: the one gaster blaster/cycling platforms attack, and the last attack of the phase.
Phase 2 is where the obscene bullshit kicks in.
Nearly everything is RNG, and it is of great consequence. There are things you may have to dodge that require 230ms to react to, which is faster than some people's entire reaction time. The flashing attacks, the ultimate trilogy of difficulty. Flashing 1 and Flashing 2 are comprised of five "mini-attacks" with a short flash transition between each mini-attack. There are ~15 different mini-attack variations for the first two flashing attacks, and their mini-attack pools are entirely different.
The order and selection of the mini-attacks for each instance of the flashing attacks is random.
The mini-attacks at 2x speed give you barely any time to react, you legitimately need to have an above average reaction time and strong muscle memory for each mini-attack variation in order to pull off dodging them consistently.
Each flashing attack is uniquely challenging.
Flashing 1 contains a mini-attack where in order to not get hit, the first thing you have to do is not move whatsoever (the blue bones attack), whereas on literally every other mini-attack the thing you need to do is move ASAP, plus there's one of the fastest required reaction speed mini-attacks in this pool as well. This makes it ridiculously confusing and frustrating when trying to dodge full instances of this attack, endlessly caught between moving too quickly on each mini-attack and getting hit by the blue bones because you didn't properly process it, or hesitating too much on every other attack and getting hit because you moved too slowly. This can only be remedied by improving your reaction speed by grinding it out and strengthening those myelin sheaths.
Flashing 2 contains the shortest required reaction speed attacks in the form of the double platform converging bones attack, and the X and cross gaster blaster attacks.
Flashing 3 is the hardest thing in the entire fight.
Essentially, it's Flashing 1 and Flashing 2 with each of their mini-attack pools combined, with much less flash transition time, and six mini-attacks instead of five. All of what I just said about the other flashing attacks x5 is how bad this attack is. The sheer flow, rhythm, and reaction speed required for this is almost unreal.
The finale is not RNG (except for the wall slams which are free due to holding down all arrow keys simultaneously), but nonetheless it was never super consistent for me, maybe 30-40% consistency for me. It's practically unreadable, you just need to memorize the rhythm, get into the pattern, and hope. Kind of unlucky that it took six tries to get it, but the nerves were terrible and made it near impossible to perform correctly under.
This was probably the most tedious and frustrating challenge I've ever completed, I cannot describe just how relieved I am to be free of this hell.
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