Remeshing a 3D Scan for Better Texturing Part 2

Описание к видео Remeshing a 3D Scan for Better Texturing Part 2

00:00 | Beginning
00:14 | Manual UV Unwrapping
00:35 | Selecting Edge Seams
01:12 | Select to Nearest
01:46 | Selecting Bottom Loop
01:59 | UV, Mark Seam
02:21 | UV Unwrap
03:00 | Marking One More Seam
03:26 | UV Unwrap Again
04:18 | Rebaking Texture to Match UVs
04:40 | Saving Newly Baked Texture
05:00 | Re-Exporting Model to Carry UVs
05:22 | Reimporting to Quixel Mixer
06:14 | Adding Albedo
06:26 | Preview Displacement Off
07:07 | Adding Roughness
07:43 | Addressing Artifacts
08:14 | Adding Noise to Mitigate Artifacts
09:23 | Adjusting Height to Match Noise
10:15 | Experimenting with Effects: Albedo and Roughness
11:01 | Experimenting with Effects: Liquid
11:51 | Exporting New Textures
12:23 | Bringing New Textures back into Blender
12:38 | Setting up a PBR Material in Blender

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