Building Your Playfield on an Atari 2600 | 8Blit

Описание к видео Building Your Playfield on an Atari 2600 | 8Blit

#atari @8bitgames #atari2600 @8bit #atarihomebrew #retrogames

In this episode we go deeper into scan lines and their ‘ideal’ numbers, and also the design and programming of the ATARI 2600 playfield to create interesting and appealing games. We also explore how some commercial games designed their own playfields and all the different components involved in the creating rich worlds within a restricted environment.

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Here is a page listing the total scanline used in many of the commercial ATARI 2600 games.

http://www.digitpress.com/library/tec...

If you would like to know more about how the vast world of the original Pitfall! was programmed, have a look at this site for a great in depth analysis.

https://evoniuk.github.io/posts/pitfa...

8blit is a personal project to learn about programming games for the ATARI 2600 and teaching others along the way. The examples provided with each episode are always available on our GITHUB page. The examples are written in Assembly Language, for the dasm compiler. All examples have been tested using the Stella Emulator.

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