Part 1: UI Creation and Game Pause -- Let's Make An Inventory System in Unity!

Описание к видео Part 1: UI Creation and Game Pause -- Let's Make An Inventory System in Unity!

In this video we’ll create a UI for our inventory that is highly flexible for different sizes and scales nicely for different inventory types. We'll set things up so you can call up your menus with a button press and pause the game while browsing your items.

This series is designed to be quite powerful, scalable for large games, and flexible enough to work with other menus like an equipment system, or skill tree menu. It is also designed to be user-friendly enough that even beginners can use and understand the code. In fact, this is partly designed as a resource for my high school students!

If you’re also interested in an equipment or skill tree system series, be sure to like and leave a comment to let me know.

Much of this system was inspired by the awesome work done by Sunny Valley Studio. I wanted to create something similar, but use code that my high school students would be able to understand and adapt. So.. we have what I hope will be a powerful, but easy to use system.


📖 CHAPTERS 📖
0:00 - Introduction
0:32 - Adding and Organizing UI Panels
2:07 - Setting Up the Layout Groups
6:09 - Setting Up the Input Manager
7:05 - Writing the Inventory Manager Script
8:28 - Testing the Script So Far
8:55 - Adding the Pause Feature

🛑 VIDEOS REFERENCED 🛑
🎦 Sunny Valley Inventory System Using Scriptable Objects
Elements of this system were inspired by the amazing work done in this series. If you want something even more complex, be sure to check this one out!
   / sunnyvalleystudio  

🛑 MUSIC 🛑
🔊 Casanova by Tobu
From the Album: Sugar
   / tobuofficial  
is licensed under a Creative Commons License. https://creativecommons.org/licenses/...

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