A playthough of Kemco's 1994 action game for the Super Nintendo, Kid Klown in Crazy Chase.
I play through both of the game's loops for the best ending. The second loop begins at 29:32, and at 49:27 I show the alternate bad ending.
Kid Klown in Crazy Chase is a follow-up to Kid Klown in Night Mayor World on the NES. Night Mayor World was a reskinned localization of a Disney game, and so Crazy Chase isn't really a traditional sequel so much as it is a new game based on the characters established in Night Mayor World.
It's an isometric semi-auto-scrolling platformer in the same vein as Isolated Warrior on the NES. Kid Klown races the clock (er... bomb fuse) through five different stages - themed obstacle courses, in essence - in search of "honey hearts" that he needs to save Princess Honey from the villain, Blackjack. These honey hearts can be earned by successfully finishing a level on the first pass with all four of the card suit icons in hand. If he doesn't find them all, the level starts over again and he loses his opportunity to get the honey heart. The game can be completed without these honey hearts, but doing so will result in getting the bad ending.
Each stage is loaded with a huge assortment of traps and enemies, most of which are unique to each area, that have to be sidestepped or leapt over if Kid is going to make it to the goal in time.
He can be flattened by rolling logs, hit by cars, set on fire, impaled by spikes... there's an absurd number of ways that Kid Klown can meet his grisly end, but hey, since when was love ever easy?
But it must be said that these scenes are some of the best parts of the game, and the strongest part of an already impressive presentation. Kid Klown in Crazy Chase is a very good looking game: not only is the perspective novel, but the amount of charm that the art style and the fluid animation brings to the experience makes it a thoroughly enjoyable and memorable game. The game was praised for the quality of its graphics when it first came out, and that praise was well earned. The bouncy, cheerful music is also well done. I kept finding myself humming the first stage theme long after I would turn the game off.
The game isn't perfect - the perspective can occasionally cause issues with judging depth (especially during jumps), some of the traps can seem a bit cheap (like when a balloon drops on your head like a bowling ball without any warning), and the final scene where you unlock the cage can be infuriating (it relies completely on luck, not skill, regardless of how well you played to that point) - and these issues are what prevents the game from hitting "classic" status. But, they don't ever prevent the game from being a fun, light-heartedly violent romp through a brilliantly realized 16-bit pseudo-cartoon.
If you want something that feels original and special, Kid Klown in Crazy Chase is a great choice. It's not the best game out there, but it has a ton of heart and will undoubtedly make you smile.
Do yourself a favor, though, and be sure to play the SNES version. The game did get a release on the Game Boy Advance, but despite having more content, the GBA version's playability and appeal suffers as a result of its choppier framerate and cut animation frames.
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No cheats were used during the recording of this video.
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