Collision Detection in my Procedural Animation State Machine

Описание к видео Collision Detection in my Procedural Animation State Machine

Collision detection is crucial for my procedural animations, and in this video, I’ll show you exactly how I implemented it in my state machine.

We'll cover creating a custom Environment Detection Collider which programmatically adjusts its size and position. And then use trigger events to detect and interact with objects in your game environment. We'll cover essential techniques to calculate the closest points on colliders and update inverse kinematics (IK) targets for realistic animations.

Join me as we break down the steps to make your procedural animations more immersive and responsive. This tutorial builds on our previous episodes, so if you haven't seen those, be sure to check them out for a complete understanding of our state machine setup.

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►TIMESTAMPS:
Intro: 0:00
Collider for Detecting The Environment: 0:25
How does the Detection Work: 3:45
Get Closest Point On Collider: 4:35
Environment Interaction Shared Methods: 5:57
Animating the Correct Side: 7:20
Testing SetCurrentSide: 10:33
Being selective with Layers: 11:15
Testing Interactable Layers: 12:54
IK Target Placement: 13:20
Weights: 18:00

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