[GMS2] Create Random Loot Drops in Game Maker Studio 2 (3) (GMS2.3 Compatibility in comments)

Описание к видео [GMS2] Create Random Loot Drops in Game Maker Studio 2 (3) (GMS2.3 Compatibility in comments)

*We're experimenting with this new format and would really like your feedback. The idea is to have as much theory in a set-up video, with minimal theory, and the bulk of programming in subsequent videos.*
Part 3/3 of creating randomized item drops in GMS2 - finishing off the code. These items will drop with randomized stats and at randomized rates. Rare items will have a lower drop chance than common items.
In our example, we will only be dealing with a single item, but hopefully you can apply this concept to your own projects.
In part 1, we will go through the logic of the system, and write in the code skeleton.
Part 2 will have us filling in the main bulk of code programming in our items, and part 3 will finish off the system with random drop rates.
Some things we will be using:
enums
2D arrays (you could use a ds_grid, but we won't need that level of functionality)

#gms2 #lootsystem #tutorial
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