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Скачать или смотреть Why The "Most Optimized" UE5 Game is a Hideous, Slow Mess

  • Threat Interactive
  • 2025-08-06
  • 260287
Why The "Most Optimized" UE5 Game is a Hideous, Slow Mess
Threat interactiveThe Myth of OptimizationExamining what "optimized" truly means to the average gamer vs. a developer.The Illusion of Efficiency: Frame Pacing and Input LatencyWhy UE5 was chosen: expectations for LumenNaniteand large-scale environments.Lumencommon UE5 bottleneckslike shader compilation or memory leaks.The Path Forward: UE5 Optimization Best PracticesMotion blurGraphicsFrostbite engineBF6UE5.4
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Описание к видео Why The "Most Optimized" UE5 Game is a Hideous, Slow Mess

Threat Interactive Video 18 deconstructs Clair Obscur's UE5 optimization failures to disprove the overwhelming internet claims hyping this game as a technical optimization masterpiece. We also take the unique stance of proving why realistic graphics are not problem in modern games, but rather the lack of actual realism brought in modern graphics techniques. Our host will go over the sloppy history and poor standards tolerated at Epic Games engineering and why change through a unified effort must happen asap.

We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs. Drop us a 👍's up & subscribe to get the YouTube algorithm on our side! Thank you!

Chapters:
Intro (The Graphics Praise is Pure Crazy): 0:00
Micro Budget Analysis & Why We Need To Discuss This: 1:49
The Truth About Lumen(GI & General Ray-Tracing): 2:27
Our Current Stance On RT reflections: 3:11
Geometry (More Data On Nanite, Niagara, & VSMs): 4:42
The Logicless Idea of Nanite & Meshlet Systems: 7:22
UE5 Virtual Textures (Another Rendering Abomination): 8:59
Down to the Motion Blur, Modern Graphics Perform & Look Worse: 9:53
Epic Games' History in Low Standards (Brian Karis): 10:43
Guillaume Abadie(Low Standards In AA/Frame Comparison): 12:01
Daniel Wright (His Best Work Isn't Even Available for Devs): 12:17
Tech Reviewers & Mirrored Incompetency: 12:48
Epic Games' False Hope (Their Work is Crap): 13:17
The Atomic Epiphany Gamers & Devs Need: 13:28
The ONLY Solution That Can Help Gamers & Devs: 14:09
Epic Games Indifference & Superficial Motivations: 15:09
How You Can Support Our Vision & Efforts: 15:48
"If Your New" Instructions & Thank You's To Current Supporters: 16:21

-------
Our Website: https://threatinteractive.wordpress.com
Our Patreon:   / threatinteractive  
Our Bonfire: https://www.bonfire.com/store/threat-...
-------
For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:  
Email: [email protected]
X / Twitter: https://x.com/ThreatInteract
Reddit:    / threatinteractive  
LinkedIn:    / threat-interactive  
-------
Studio Founder:
X / Twitter: https://x.com/TheKevinJimenez
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Credits & Resources: 
   • Is Ray Tracing Making Game Development Bet...  
https://www.nvidia.com/content/pdf/gd...
https://gdcvault.com/play/1035526/Ren...
   • Crysis Remastered -  brings Ray Tracing fo...  
   • Livestream 2, Day 2 | Unreal Fest 2025  
   • Erik Jansson - GPU driven Rendering with M...  
https://hal.science/hal-05138369v1
https://dev.epicgames.com/documentati...
https://cdn2.unrealengine.com/Resourc...
https://cave.cs.columbia.edu/Statics/...
https://media.disneyanimation.com/upl...
https://seblagarde.wordpress.com/wp-c...
https://de45xmedrsdbp.cloudfront.net/...
   • High Quality Temporal Supersampling | SIGG...  
https://advances.realtimerendering.co...
   • Unreal Engine 5 Revealed! | Next-Gen Real-...  
http://www.epicshaders.com/
https://advances.realtimerendering.co...
   • Creating "A Boy and His Kite" | 01 | Live ...  
https://gdcvault.com/play/1025420/Clu...
https://www.guerrilla-games.com/media...
   • REAC 2025 RE ENGINE Meshlet Rendering Pipe...  
https://developer.nvidia.com/game-eng...
https://github.com/EpicGames/UnrealEn... (needs linked account or 404 error)

IGNORE TAGS!
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Clair Obscur: The Cost of Unreal Engine's Efficiency Claims, Clair Obscur: When Graphics Betray UE5's Potential, The Truth Behind Clair Obscur's "Optimized" Performance, 1080p, 1440p, 4k, temporal anti-aliasing, TAA, TSR, MSAA, Surface Area, Math, AI Optimization, PS4, Video Games, Gaming, Topology, E33, Bottleneck, CPU, GPU, 4090, 3060, GTX, RTX, Ray Tracing, Topology, 9th gen, PS5, Series X|S, Pipelines, Reddit, Youtube, AI, LLM, Shadow Maps, GI, Rendering, Game Dev, Nanite, UE4.26, UE4, Unreal Engine, UE5, UE5.4, Threat Interactive, PS5 pro, Optimized, GPU News, Optimized settings, News, Shaders, FPS, Math, Lighting, Reflections, RTX, AMD series, DLSS, Pascal, RNDA1, RNDA4, DXR

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