OpenGl ES for Android in Java 03: shaders as assets and drawing more than one triangle

Описание к видео OpenGl ES for Android in Java 03: shaders as assets and drawing more than one triangle

In this video:
1- create assets file for fragment and vertex shaders
2- load shaders from assets
3- check compilation errors for the shaders and link errors of the program
4- draw multiple triangles and more about glDrawArrays

code: https://github.com/AIDE-CH/OpenGlES-T...

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