Unity at GDC - Spatial audio and immersion: VR’s second sense

Описание к видео Unity at GDC - Spatial audio and immersion: VR’s second sense

March 21, 1:15pm (San Francisco) - Learn how to increase the immersion of your VR, AR, gaming, and YouTube experiences using the Resonance Audio SDK. We'll cover the basics to advanced capabilities like near-field rendering, geometry-based reverb baking, cross-platform support, as well as how to optimize your app performance without sacrificing quality on mobile and desktop platforms.

Speakers:
Eric Mauskopf, Product Manager at Google
Ian Kelly, Software Engineer at Google
Marcin Gorzel, Software Engineer at Google

Комментарии

Информация по комментариям в разработке