Super Monkey Ball Deluxe - Ultimate All Bananas Speedrun -

Описание к видео Super Monkey Ball Deluxe - Ultimate All Bananas Speedrun -

The most difficult challenge in Super Monkey Ball Deluxe to date! This is the first all bananas speedrun for this game. In this run I collect every unique banana on every normal stage at least once before completing the level and moving on to the next. Because this is the first run of its kind, I improvised strategies on the go for a majority of these stages, and had to innovate some new ones ahead of time for the immensely difficult levels, like Launchers and Clock Face. Let me know if you would like to see more runs like this in the future!


FAQ

Why do you sometimes collect some bananas, fall off, and then collect the rest of the bananas without recollecting the ones you already got? Aren't you supposed to get them all in one go?

There are a number of stages in this run where collecting all bananas in one go is either completely impossible (such as Coaster, Swing Bridges, etc.), or excruciatingly difficult (such as Choice, Tracks, etc.). Because of this, getting them all in one go is not required, and stages can be broken up into multiple trips. This does however make life conservation much more important!

Why do you not collect the bananas on bonus stages? Isn't the whole point of bonus stages to collect bananas? Why not include these?

Like before, there are a number of bonus stages in this run where collecting all bananas in one go is either completely impossible (such as Parabaloid, Fighters, etc.), or excruciatingly difficult (such as Rampage, Pachinko, etc.). Because bonus stages only allow you one try before you are auto advanced to the next stage, getting bananas on these stages is not required. They do however provide the opportunity for additional lives if needed!

Why do you pause randomly on some stages? Isn't that slower?

Pausing usually serves either one of two purposes. One use is to hit a specific frame on the clock, so that I can guaruntee I get a specific setup on a stage to work, and therefore save time. The other use is to slow the game down in order to make more precise adjustments to avoid failing a trick or falling off (this is used much more commonly in this run for safety purposes, not as much in normal runs).


Live commentary version -   / 290601229  

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