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Скачать или смотреть Arknights - Male Only Risk 31 - CC7 Pine Soot

  • Zane
  • 2022-06-16
  • 2295
Arknights - Male Only Risk 31 - CC7 Pine Soot
Arknights Male OnlyArknights CCArknights Pine SootArknights SilverashArknights HellagurArknights AakArknights PhantomArknights AyerscarpeArknights FlamebringerArknights TequilaArknights ElysiumArknights ChiaveArknights CourierArknights Castle-3Arknights Therm-exArknights Mountain
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Описание к видео Arknights - Male Only Risk 31 - CC7 Pine Soot

Got to use Ayerscarpe in a new record :3 This run was 28 minutes lol

Edit: Max Risk can be found here:    • Arknights - Male Only Max Risk - CC7 Pine ...  

In case there is any confusion, Ayerscarpe is used because with -60 atk speed, Tequila attacks once every 3 seconds. He requires 6 hits in phase 2 to break Free's shield, which needs to be broken within 15 seconds. That means he won't break it fast enough. Even if you reduce it to 5 hits, Tequila has a long wind-up time before his first hit, which means your timing must be very exact to get all 5 hits in the shield. Ayerscarpe's +10 atk speed brings Tequila's attack interval to 2.4 seconds instead, which lets him attack 6 times in 14.4 seconds. Enough to constantly break the shield.

Also, at the beginning, the vanguards were facing weird directions so that they wouldn't kill the 4th bitey, and so that the 5th bitey would leak through Mountain to be blocked by Courier. If that bitey gets blocked by Mountain, theres a good chance Mountain will die.

There was negligible RNG. Technically, if my RNG was really bad, Mountain might still die at the beginning. And when killing the 2nd envy, theres alot of ways the rng could play out, but the only way I would lose is if the RNG is completely against me (i.e. the Envy must be stunned out of its charge attack early, and then Aak needs to slow it to the point where only Silverash is still in its range). Out of all my tries, only three or four ended due to bad rng

The risk I skipped is enemies have +60 atk speed. That risk messes up three main things:
Mountain surviving the beginning/blindies
The first Envy
The free stall (This is the big one)

Risks:
Smarties have alot more hp and swapped colors (R3)
Free has alot more hp/def (R3)
Enemies have 50% more atk (R2)
Enemies have +30 atk speed (R1)
Enemies have +110% HP (R3)
Allies have -60 atk speed (R3)
Allies have -35% hp (R2)
Defenders/Supporters/Medics cost double (R2)
DP -75% (R3)
Deploy limit of 5 (R2)
Stronger Envy (R2)
1 less firecracker (R1)
Allies have less res (R1)
Enemy movement speed increase (R1)
Enemies have more def/res (R1)
6 tiles are forbidden (R1)

Music:
THEMEX - Xenoblade Chronicles X - Hiroyuki Sawano
NOEX01 - Xenoblade Chronicles X - Hiroyuki Sawano

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