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Скачать или смотреть Understanding Unity GameObject Position Issues: Moving Beyond 0, 0, 0

  • vlogize
  • 2025-04-11
  • 4
Understanding Unity GameObject Position Issues: Moving Beyond 0, 0, 0
unity gameObject position always retrun to 0 and to centerc#unity game engine
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Описание к видео Understanding Unity GameObject Position Issues: Moving Beyond 0, 0, 0

Learn how to fix the common Unity issue of GameObjects returning to the center position by adjusting your movement code.
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This video is based on the question https://stackoverflow.com/q/75237097/ asked by the user 'zarjevski' ( https://stackoverflow.com/u/19275205/ ) and on the answer https://stackoverflow.com/a/75237170/ provided by the user 'taiyo' ( https://stackoverflow.com/u/20931211/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: unity gameObject position always retrun to 0 and to center

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Understanding Unity GameObject Position Issues: Moving Beyond 0, 0, 0

If you're a new game developer diving into the exciting world of Unity and C# , you might encounter frustrating issues, like your GameObject always returning to the center of the screen (position 0, 0, 0). This can happen when the movement logic in your code isn't correctly implemented. Don't worry! In this post, we’ll break down this common problem and guide you through a simple solution.

Identifying the Problem

When you press the play button in your Unity project, you expect your GameObject to move based on your input. However, if it resets to the center of the screen immediately after you try to move it, you likely have an issue with how you’re updating the position.

Common Symptoms

The GameObject automatically moves back to the center position (0, 0, 0) as soon as the game starts.

You can control the GameObject with your keyboard, but it snaps back to the center after each movement.

Analyzing the Code

Let’s take a look at the original code you provided for handling the movement of your GameObject:

[[See Video to Reveal this Text or Code Snippet]]

What's Wrong?

In the code snippet above, the position calculation is resetting the GameObject's position every time the Update() method is called. By directly assigning new values to pos.x and pos.y, you're losing the current position of the GameObject. This means you're effectively telling Unity to place your GameObject back to (0,0) with every frame update.

The Solution: Modifying the Movement Logic

To maintain the previous position while moving your GameObject, you need to add the movement to the current position rather than overwriting it. Here’s how to adjust your code:

[[See Video to Reveal this Text or Code Snippet]]

Explanation of Changes

Using + = Operator: Instead of replacing pos.x and pos.y, you modify the current position by adding the calculated movement values. This helps to maintain the GameObject's previous position while applying the new movement.

Movement Calculation: The movement vector is calculated based on the input values multiplied by the speed and Time.deltaTime, ensuring smooth and frame rate-independent movement.

Summary

In conclusion, when dealing with GameObject movement in Unity, it's crucial to understand how to properly manipulate the position. By following the solution provided, your GameObject will be able to move freely without snapping back to the center of the screen. Remember:

Always add to the current position when updating movement.

Use + = to accumulate the movement instead of overwriting it.

With this understanding, you're well on your way to developing your first Unity game. Keep experimenting and happy coding!

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