GBO2: Banshee-Norn, Supply Depot

Описание к видео GBO2: Banshee-Norn, Supply Depot

Got some good Norn matches for yall this time!

Lets go over it's gear again in-case you didn't see the other Norn vids. In Unicorn mode you get your standard kit. A beam magnum build for Norn specifically, it has a Rotating launcher that fires MGAAP rounds, these fire in 3 round bursts that ignore shields and explode like a Grenade. They are also fast and got solid range. It still uses the standard Magnum shots that Phenex and Unicorn have. You get a single saber with 2 swings, your Armor DE isn't a shield, but its an I-Field, absorbing damage and stun values when hit. You get MA 1 and really good vulcans as well. At 90% HP you can trigger NT-D.

This NT-D can be triggered at 90% HP instead of 70%, you lose HP way slower then the other Unicorns, 30 seconds is now standard time for all Unicorns to be in NT-D before Awaken. You lose nothing when in Awaken, compared to Phenex and Unicorn, which loses Range and Attack Value when in Awaken. when triggering awaken you also reload all your weapons instantly. You pretty much have NT-D level 2, Your also immune to Rozen's Field in Awaken. Your single saber turns into a double saber with a Atlas like Animation, You gain the tonfa's that is a shorter ranged version of Phenex's Tonfa Down swing. Both types of sabers get 3 swings instead of two, Its the only General to get this in the game. You also get a 3rd weapon the Jutte. It can be charged up like a heavy attack, but instead of dishing out large damage, you instead go into a guard stance. If anyone with melee hits you in this guard stance you immediately counter them with a spinning animation, Flinging the damage back to them. You can do insane numbers like 15K-16K to someone if they are a raid. You have to be careful however, it takes about a second for its animation to go into guard stance, you WILL be vulnerable during that moment. It also burns some thrust to trigger, so be sure you have enough to use it. The Jutte also can do a single swing, with the down swing being a far lunge attack like Phenex's. You can actually use this to help traverse the map, by swapping between downswings of your dual beam saber and Jutte. You also gain extra damage to Raids when in NT-D, on-top of the standard advantage damage being a General. So you can one combo Raids in NT-D, No joke. And if you build enough, you can even 1 combo some generals that have little Melee Defense.

Side note: There was also a bug with the Jutte. If you crouched and rotated above 45 Degrees you can trigger it. This let you shred raids much faster and efficient then before. This however has been patched.

Overall? Norn is more then broken, but people are struggling to play it. Whats worse is that the damage and/or use rate might night be as high to warrant a nerf, compared to when Unicorn dropped. When Unicorn dropped literally nothing could fight it, it was an actual Jump in power. But when Norn dropped several suits could actually fight it to a degree. And with the buffs some suits have now, 700 suits can overall fight Norn okay. This doesnt take away from the fact that Norn is still broken, but its not as bad compared to a specific 550 Suit ruining their cost right now... With that said, If played right Norn can go through the entire match and not die. This happened to me twice.

Supply Depot... I will never know if I hate this map or not at high cost. But for now it gave me 2 great performances, so I guess it gets a pass in my book for now. The first match I barely broke 200K, and its the first time i ever broke It on my account in general. (ReZEL C-Type close second with 192K) The second fight is on my friends account, That was a golden opportunity to get over 200K I wont lie, a GP01 and a FA ZZ that isnt good? W's boys.

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