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Скачать или смотреть Stop Pygame Rectangles from Thinking They Collide with Themselves: A Simple Fix

  • vlogize
  • 2025-05-27
  • 1
Stop Pygame Rectangles from Thinking They Collide with Themselves: A Simple Fix
How can I stop my rectangles in pygame thinking they are colliding into themselves?pythonpygame
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Описание к видео Stop Pygame Rectangles from Thinking They Collide with Themselves: A Simple Fix

Learn how to prevent your rectangles in Pygame from mistakenly detecting collisions with themselves by adjusting your collision detection logic.
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This video is based on the question https://stackoverflow.com/q/66058945/ asked by the user 'crystal_clam' ( https://stackoverflow.com/u/13996254/ ) and on the answer https://stackoverflow.com/a/66059995/ provided by the user 'Rabbid76' ( https://stackoverflow.com/u/5577765/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How can I stop my rectangles in pygame thinking they are colliding into themselves?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Introduction

When developing a game in Pygame, one of the challenges you might encounter is the management of rectangle collisions. It's common to spawn rectangles that move around the game window, but when they start thinking they are colliding with themselves, it can lead to unexpected behavior in your game's dynamics.

In this article, we're going to walk through a common issue faced by game developers using Pygame: how to stop rectangles from erroneously detecting collisions with themselves. Let’s dive into the solution to make your rectangles interact only with other rectangles, ensuring your game runs smoothly.

The Problem

In your game, you are implementing a feature that detects the proximity of rectangles using an additional "anti-collision" rectangle for each one. The intent is straightforward—if two anti-collision rectangles overlap, you can dictate the movement of the main rectangles accordingly. However, you noticed that the last rectangle seems to constantly detect collisions with itself.

Here’s a concise breakdown of the issue:

Collision Detection: Each rectangle has an anti-collision rectangle around it for proximity detection.

Unexpected Behavior: The last anti-collision rectangle detects a collision with itself, leading to incorrect game logic.

The Solution

To address this issue, we need to adjust the loop that checks for collisions. Currently, the code checks all rectangles in the rects list, including the last one, which causes the self-collision detection. By modifying the loop to exclude the last rectangle during the collision check, we can resolve the problem efficiently.

Adjusting the Collision Detection Code

Here’s how you can fix your collision detection loop:

[[See Video to Reveal this Text or Code Snippet]]

Key Changes Explained:

Update the Loop Condition:

Instead of while loop1 < len(rects):, we use while loop1 < len(rects) - 1:. This small change prevents the loop from checking the last rectangle against itself.

Retaining Logic:

The existing logic remains intact; you still check for collisions between the last rectangle's anti-collision box and all others, just not against itself.

Implementation

Once you've made this change, run your game again. You should find that the rectangles no longer detect self-collisions, allowing them to interact correctly with one another.

Conclusion

In this guide, we tackled a tricky collision detection issue in Pygame, specifically regarding rectangles mistakenly believing they were colliding with themselves. By excluding the last rectangle in the collision detection loop, you can ensure that your rectangles communicate and interact accurately within the game's environment.

Feel free to apply these insights in your game development projects and happy coding!

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