12 Rules in Arcs that you are probably getting wrong!

Описание к видео 12 Rules in Arcs that you are probably getting wrong!

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This video is not a sponsored video
This game was purchased by us

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- Time Stamps -
00:00:00 - Rules We Missed
00:01:02 - Multiple Ambitions
00:03:09 - No New Passive Actions
00:04:16 - One Per Building
00:05:36 - Catapulting into Planets
00:07:04 - Claiming Initiative
00:09:08 - Dice Choice & Limits
00:10:34 - Ties are Cruel
00:11:53 - Passive Phase vs Action Phase
00:14:28 - Building while colonized
00:16:04 - Battle Section
00:16:18 - Intercept Reactions
00:17:36 - Raid Limits
00:18:53 - Revolting Cities
00:21:00 - Following the Lead Card

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- Game Description -
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

Seize the initiative:
Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.

Declare ambitions:
In each game, you define the objectives that everyone competes over to win.

Crush your foes:
Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.

#Boardgames #root #arcs

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