Basics of Multiplayer in Godot 4! C# Godot Basics!

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In this video, we discuss how to use Godot 4s New Multiplayer System!

Explore the exciting features of Godot 4's new multiplayer system in our latest tutorial! In 'Basics Of Multiplayer In Godot 4,' we break down the essential concepts and provide step-by-step guidance to create engaging multiplayer experiences in your game. Whether you're a beginner or an experienced developer, this video will equip you with the knowledge and skills needed to leverage Godot 4's innovative multiplayer functionalities. Dive in now to take your game development to the next level!

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TIMESTAMPS
00:00:00 – Start
00:00:36 – Discussing Assets
00:17:35 – Creating Our Connection Base Scene
00:20:06 – What All the Different Signals Do in Multiplayer
00:24:40 – How To Host Your Game (Make a Server)
00:31:06 – How To Join a Game
00:34:20 – Why Does the ID One Exist?
00:35:21 – Marker 7
00:37:18 – Discussing RPC Calls
00:42:17 – RPCS Are Strange in C#
00:43:18 – Sending Player Information Over to My Server/Clients
00:51:49 – Lets Chat About RPC ID
00:54:43 – Spawning Our Players
01:01:28 – Let’s Talk About How To Sync Players Using the Multiplayer Synchronizer
01:10:23 – Talking About Bandwidth
01:17:16 – Getting Shooting To Work
01:18:43 – Making Our Bullets Disappear After Some Time
01:19:22 – How To Show the Players Name
01:20:42 – How To Handle Disconnections
01:25:14 – How Can I Do a Dedicated Server
01:31:09 – How Do We Host Our Game?
01:39:37 – Turns Out Dlls Are Important
01:41:03 – Outro

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HASHTAGS:
#Godot4 #Multiplayer #gamedev

ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.

Basics Of Multiplayer In Godot 4! csharp

Keywords: Godot 4, Multiplayer, Game Development, Tutorial, Multiplayer System, Game Design, Networking, Godot Engine, Online Gaming, Game Programming, Indie Development, Game Creation, Network Programming, Real-time Multiplayer, Interactive Gaming

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