Creating Realistic CG Creature - Chapter One - Modeling, Sculpting and Rendering | Zbrush - Maya

Описание к видео Creating Realistic CG Creature - Chapter One - Modeling, Sculpting and Rendering | Zbrush - Maya

Hi,

In this tutorial, I'll walk you through my process of creating creatures in ZBrush and Maya and then rendering the final model in Arnold Render.

I'll break down the major steps, covering concept sculpting, retopology, sculpting primary details in ZBrush, extracting displacement, and creating Arnold light rigs and shaders for the final render.


I hope this breakdown will help you in creating your art.

Thank you.
John


Download JS_BASIC Material : https://artstn.co/m/njBDV


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More character posts on my social media in the links below

Instagram:   / john.saleem  
Artstation: https://www.artstation.com/johnsaleem
Facebook:   / johnsaleemart  
Website: https://www.johnsaleem.com

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Timecodes
0:00 Sculpting the Primary Shapes
4:34 Transfering Topology
5:28 Modeling the Teeth and Gums
8:45 Sculpting Face Asymtery
14:35 Creating Zbrush Basic Materials
16:00 Sculpting Teeth Asymtery
18:07 Lips secondary details
19:10 Adding Basic Tongue
19:45 Creating Eye setup in Maya
22:32 Sculpting the Iris in Zbrush
24:58 Modeling the Eye Meniscus
25:58 Designing Costume in Zbrush
30:28 Costume ReTopology in Maya
35:15 Adding fine skin details
37:00 Extracting Displacement map
37:12 Light rig setup in Maya
37:48 Render Camera in Maya
38:05 Creating Shaders
39:49 Final Render

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#zbrush #zbrushtutorial #3dmodeling #arnoldrender #autodeskmaya #tutorial

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