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Скачать или смотреть Division 2 | TU16.4 | AR Striker Build Heroic Fallen Crane + Demolition Site w/ Rogue Agent Gameplay

  • Syngeist
  • 2023-01-27
  • 1051
Division 2 | TU16.4 | AR Striker Build Heroic Fallen Crane + Demolition Site w/ Rogue Agent Gameplay
#PS4sharePlayStation 4Sony Interactive EntertainmentDivision 2The DivisionBuildBuildsHoney BadgerAR BuildAssault Rifle BuildsStrikerStrikers BattlegearHeroicControl PointMementoConsoleGameplayFallen CraneDemo SiteDemolition SiteRogue AgentsRougeHybrid
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Описание к видео Division 2 | TU16.4 | AR Striker Build Heroic Fallen Crane + Demolition Site w/ Rogue Agent Gameplay

Expand for Loadout and Notes:

Mask - Striker (Armor Core) | Crit Chance | Crit Chance Mod
Chest - Ceska | Obliterate | Weapon Handling/Crit Damage | Crit Chance Mod
Backpack - Memento | Crit Chance Mod
Gloves - Striker (Armor Core) | Weapon Handling
Holster - Striker | Weapon Handling
Kneepads - Striker | Crit Chance

Primary - Honey Badger | Damage to Targets Out of Cover | Flatline
Secondary - Lightweight M4 | Damage to Targets Out of Cover | Boomerang
Sidearm - First Wave PF45 | Damage to Targets Out of Cover | Strained

Specialization - Technician
Skills: Bulwark Shield & Riot Foam

Notes & Thoughts:

This is my favorite build to play. It's versatile at multiple ranges. Has a good damage and Time to Kill with decent armor and regen and Crowd Control.

Weapon Handling goes really well with Striker. The added stability and especially the added accuracy helps make landing shots much easier from lots of ranges. The quicker reload speed also helps since Striker makes you dump your mag quick. I can also react more quickly with a slightly quicker reload. I can stagger, mag dump, and then finish reloading before most enemies stagger animation ends. If you play mostly up close, that much weapon handling isn't needed and Fast Hands plus more Crit is probably better. But I like to be more effective at more ranges so I tend to opt for weapon handling.

I used to use a P416 because it's super stable, but then just tried the Honey Badger for a change. I held off using it much because of the 1 less mod slot, but it fires as fast as a Carbine 7 and hits as hard as a P416. On paper, both those ARs should outperform it due to the extra mod slot, but when I compared them in the Live game, the Honey Badger felt much better for myself. Coupled with the weapon handling on the build and the Badger is a pretty stable and a pretty hard hitting AR. Using Flatline for just consistent damage no matter where in the magazine I am in. It's definitely one of my favorites now with this setup. However, any other AR works pretty well too from your TKBs down to the CTar. The weapon handling makes any AR pretty stable.

LWM4 with Boomerang puts out a lot of damage. The weapon handling makes it very stable allowing me to just spam shots into an enemy. It may not hit as hard as other rifles, but it's large mag size along with it's fire rate puts a lot of sustained damage into an enemy. I go to this for longer ranges if needed, and to spam fire into tankier enemies like Chungas, Rogue Agents, and Robodogs.

I set this up to only need 10% crit chance on my weapons to hit 60% crit chance. Since Honey Badger only has 2 mod slots and 1 goes to the Linked Laser Pointer, I only have 55% CHC with it and 60% CHC with the LWM4 and my PF45 pistol.

This setup only has 57% Crit Damage, with the rest of the DPS coming from a combo of the high accuracy from handling, Striker Stacks, Obliterate, and Flatline. Even though that's very low Crit Damage compared to most DPS standards, I feel the Time-to-Kill is still pretty good.

The 2 armor cores is to boost my armor a bit. The extra armor allows me to absorb a little more damage and the Memento regen helps to pretty much mitigate small damage I accumulate over the course of a fight. This mitigation allows me to peak out a little bit longer to shoot and saves me from having to spend time using an armor kit.

The other pieces should be self explanatory; Ceska for Crit Chance and Memento for it's Weapon Damage, Regen, and Skill Efficiency Utility. That extra Skill Efficiency comes in handy when I Riot Foam tougher enemies like Rogue Agents. Technician for the bonus damage and EMP grenade for robotics/skills; as well as the Linked Laser Pointer for pretty much 100% Pulse uptime for Flatline. Using Obliterate for more up front damage. With a slower firing AR like the Honey Badger, I'm not going to maximize the additional stacks from the Striker Chest. I do prefer the Striker Chest when using a Vector or Famas with Measured.

This is my AR version. I also have an SMG version with the MP5ST and Flatline. An LMG version with the New Reliable named LMG. And a belt-fed LMG version with the GR9 with Steady Hand, which I shared some Control Point Gameplay of recently. Each is setup slightly differently.

My build Playlist:
   / @syngeist  

Timestamp:
0:00 Build Snapshot
0:10 Fallen Cranes Control Point
5:01 Demolition Site Control Point
11:20 Demolition Site Rogue Agents
12:12 Outro

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