DBFZ Cell 50/50 & Cross Up Mix Ups | DRAGON BALL FighterZ

Описание к видео DBFZ Cell 50/50 & Cross Up Mix Ups | DRAGON BALL FighterZ

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Music: Dragon Ball Z Extreme Butoden OST - Cell Games

0:00 236H
0:56 214H
2:58 Kid Buu A
3:35 jS SD Level 3 Oki
5:07 236H Level 3 Oki
6:22 Tick throw
7:06 Perfect Attack left/right

When doing empty jump into 2L, whiffing a jH allows you to buffer 2L, which makes it comes out on your landing frame, you don't have to do but it can help you with the timing

Further explanation on the 214H 50/50 with 30 frames of blockstun:   / 1339070268409516033  

Doing the 214H 50/50 with an assist that has exactly 30 frame of blockstun is not advised due to the difficulty and the current state of the netcode for this game, i would advise 34+ frame of blockstun to give you a bigger window to time your assist right

Performing the 214H 50/50 in the corner can be really hard to pull off on crouching small character, i wouldn't advise doing on small characters but if it's not an issue for you by all means go for it

Notation:
L = Light
M = Medium
H = Heavy
S = Special
j = Jump
dj = Double Jump
sj = Super Jump
dl = Delay
SD = Super Dash
DR = Dragon Rush
Assist 1 = A1
Assist 2 = A2
X(Y) = Y hits of X(for example, jM(2) = two hits of jM)
[X] = hold X (for example, [DR] = hold the DR button for the extra hits)

↖️⬆️↗️ 7 8 9
⬅️🚹➡️ 4 5 6
↙️⬇️↘️ 1 2 3

SJ install tutorial:    • [OBSOLETE] DBFZ Super Jump Install Mi...  

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