Genius gameplay AND narrative design | Deep Dive into the first level of Silent Hill 1 | Silent Hill

Описание к видео Genius gameplay AND narrative design | Deep Dive into the first level of Silent Hill 1 | Silent Hill

I’m arguing that Silent Hill has the best first level in gaming history! The symbolism, the pacing, the design, it’s so carefully considered, and in this video I explore how it works in tandem with the games narrative as a whole. This analysis takes a detailed look at the first level of Silent Hill (1999) and digs into some narratology to explain just how well this level works. Though, calling it a “level” doesn’t feel quite right, because it’s more of a sequence, but I get into that in the video as well. I think most Silent Hill fans enjoy overthinking Silent Hill, so if you’re interested in some analyses, some lofi vibes, and some discussion, then this a the video essay for you.

Chapters
00:00 Silent Hill (1999) Content Warning
00:07 How Harry Ends Up in Silent Hill
01:01 Premise of the First Level of Silent Hill
01:25 Introduction and Thesis Statement
02:11 Gameplay of The First Level of Silent Hill
04:27 General Analysis
06:29 The Making of a Masterpiece
07:07 Silent “Jill”
07:22 Silent Hill Facts
09:40 Narrative Promises and Audience Expectations in Silent Hill
12:17 The Ephemerality of the First Level of Silent Hill
14:07 New Game Plus in Silent Hill
14:48 Silent Hill Fog World Exploration and Revisiting the Alley in Search of Cheryl
17:39 Ludonarrative Cohesion in Silent Hill
20:48 Silent Hill was the Who’s Lila of 1999
22:19 What We can Construct from the Opening Gameplay Nightmare Alley Sequence?
24:11 The Story of Silent Hill 1
28:05 Theory Crafting Silent Hill 1
30:42 Silent Hill 1 Alessa Explained
31:33 First Otherworld Shift Gameplay
32:36 Why We Hear Sirens in Silent Hill
32:49 Silent Hill 1 Ending Explained
35:36 Close Reading and Analysis of the First Level in Silent Hill
55:07 Why Silent Hill has the Best First Level Ever
57:28 Bloopers
58:43 Thank you so much for watching!



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