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Fusion City Rising Features
Hours of new content: New quests, new locations, new enemy factions, and new companions. The time to complete the main story line and all side quests will typically range between 10 and 20 hours depending on how much exploration you choose and how many terminals you read.
Fusion City: an underground community larger than Diamond City with a mall, subway system, fight arena, hotel, university, player home, clinic, barber, laundromat, bath house, bank, grocery store, church, bars, restaurants, art gallery, residential district, shooting range, every type of vendor, and more. Using the teleporters in the fight arena you can spawn cage fighters to create massive battles. The teleporters in the hotel will spawn additional male and/or female NPC's. The memory pods in the police station can be used to fight battle simulations.
Club Fusion: A 15-story nightclub with transparent glass dance floors, a decked out pool with waterfalls, sauna, restaurant, bowling alley, bars, male and female VIP rooms, residential areas, executive bedroom and bathroom, and more. You can spawn additional male and/or female club patrons using the teleporters. The NPC's will be wearing nightclub attire except the teleporter by the pool will spawn NPC's in bathing suits.
New Enemy Factions: The Sword of Atom, Ini-Tec, and Vault-Tec Corporate Security.
Dozens of terminals revealing a twisted backstory that ties Fallout 4 into the events of Fallout 3 and the fate of the Lone Wanderer. Lots more, not going to spoil it here. Don't forget to read the terminals.
New dungeons, exterior battles, and a huge new vault: Vault 59
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