Auger Zenith is a 22-map megawad led by SuperCupcakeTactics and made by the Doomer Boards community. The Doomer Boards community and their projects (AKA DBPs) are well known for many things, with one of them being how creative and quickly assembled their WADs are. It’s hard to believe that some of the WADs they output are made in about a month, but especially so with Auger Zenith. Sporting a completely cyberpunk aesthetic, the Doomer Boards team completely overhauled the textures, sprites, and SFX to make the wonderful world of Neo Shotkon City feel truly alive. If you’re looking for a stunning adventure through lively futuristic cities, both pristine and grungy, with a killer soundtrack in your ears, look no further than Auger Zenith.
I’ve wanted to play Auger Zenith for the channel ever since I started uploading videos, but after the Neon Overdrive series, my desire to revisit this megawad shot up tenfold. I’m so glad I am, because it’s such a refreshing WAD to play every time I come back to it. The setting is so fully realized and arresting that you can’t help but get completely immersed in these maps.
One last thing I should mention is that I’m playing Auger Zenith with the incredible alternate pistol sound.
AUGER;ZENITH PLAYLIST: • AUGER;ZENITH
====================
IWAD: Doom 2
Port: DSDA-doom 29.2
Compatibility: Vanilla (comp level 2)
Mapper(s): 40oz
MIDI: Robert Prince - Demons on the Prey (from Doom)
====================
AUGER;ZENITH: https://www.doomworld.com/idgames/lev...
DSDA-doom: https://github.com/kraflab/dsda-doom
====================
Remember, folks, hell is only a state of mind!
Well, if you were ever sitting there and wondered all of a sudden, “what would a drug trip look like in Doom,” then play this map to find out. 40oz takes the player on a wild journey through a fragmented…place, held together by strings and eldritch energy. Take a big gulp from the pill bottle and start your adventure through the wild and wacky mind of 40oz.
I say that because this map feels like an artistic expression of a drug trip. 40oz, to me at least, is interpreting things into the language of Doom. As such, it almost plays like you’re peering into the mind of 40oz as you drift through various blurry dream worlds. MtPain27 said something excellent in his review of the map, which was that it was like viewing the Id of a Doom mapper’s brain. What helps to solidify this is actually 40oz's decision to use a stock MIDI. It cements that feeling of remembering something from your past, like an IWAD map, but only coming up with the music, and vague concepts of ideas and rooms.
I can’t help but be fascinated by these kinds of maps. It scratches an incredibly particular itch that deals with these surreal and nostalgic maps. This style of map, to me, is truly one of the closest ways a mapper can translate dreams into the language of Doom. Spaces are so abstract that they merely evoke the feeling and vague idea of something, rather than realistically depicting it. Some of my favorite moments are the gigantic room with a million BFGs and the massive door, the red room with tech wires, and the massive blue room.
I didn’t expect to ramble about this map as much as I did, but stuff like this is fun to dissect. I will say, though, as a final verdict, it’s a map built for a blind playthrough, if not a replay after a long time. Subsequent playthroughs definitely ruin a bit of the feeling of the map, but in the grand scheme of things that doesn’t really matter to me.
#doom
Информация по комментариям в разработке