What size should your assets be? | HD 2D GAME ART

Описание к видео What size should your assets be? | HD 2D GAME ART

A moderately quick overview about asset sizes and graphics performance. This mostly relates to high definition or HD graphics, and relates less to pixel art, since it will have other limitations.

Most of the information here will be engine agnostic, and you'll hopefully learn some terms and concepts that relate to your engine. But most of the examples I use will relate to Godot and unity, because those are the engines I have worked with.

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