Maya: Thoughts about a Foot [Rigging]

Описание к видео Maya: Thoughts about a Foot [Rigging]

Creating a creature for character animation by hand is a complex task. In this tutorial I concentrate on the foot only. We build a bone/joint structure for the leg, introduce 3 IK handles and finally group them together.

This is a standard procedure for skeleton management and can be refined, for example to enable a better roll of the foot by using several pivots.

For a basic (and quite popular) tutorial about bones and joints, please see this tutorial:    • Maya – Joints and IK Handles  

The music, as always: "Computer Animation" and "dubius 170", composed by me for this channel, licensed via GEMA.

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