GPU Lecture 14: Introduction to HLSL (High-Level Shading Language) (Prog. Video Games, 2020-2023)

Описание к видео GPU Lecture 14: Introduction to HLSL (High-Level Shading Language) (Prog. Video Games, 2020-2023)

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This is the fourteenth lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters.

0:00 -- Introduction
2:13 -- HLSL is simple
4:03 -- Uniform vs variable variables
5:37 -- Uniform variables
7:34 -- Semantics
9:40 -- Operators
10:29 -- Matrix multiplication
13:04 -- Library functions

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