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Скачать или смотреть Edge Detection Filter | post processing filters in Unity

  • CG Tech
  • 2022-04-11
  • 2846
Edge Detection Filter | post processing filters in Unity
programminggame devgame developmentcodingunityunity3dunity tutorialunity game tutorialunity game devunity 3dunity 3d tutorialunity 2d tutorialunity tutorial for beginnersunity tutorialsprocedural generationprocedural programmingshadershaderslearn computer graphicsapplication of computer graphicscomputer graphics programmingcomputer sciencecall for codesoftware developmentpost processingimage processingbox blurgaussian blur
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Описание к видео Edge Detection Filter | post processing filters in Unity

Today we'll learn how to create our custom edge detection filter, that gives a cartoonish effect to our game! We will take a look at some post processing techniques, implementing our own filters.

Sources used in this video 😼:
https://en.wikipedia.org/wiki/Finite_...
https://en.wikipedia.org/wiki/Differe...
https://en.wikipedia.org/wiki/Velocity
https://en.wikipedia.org/wiki/Derivative
https://homepages.inf.ed.ac.uk/rbf/HI...
https://www.tutorialspoint.com/dip/pr...
https://homepages.inf.ed.ac.uk/rbf/HI...

The Repo Here ✈️:
https://bitbucket.org/Davide_Paolillo...

☘️The Post Processing Filter series:
In this series’s we'll cover the basic of image processing from the very bottom. I'll start with some basic filters and in the future we'll implement some cool effects and complex VFX starting from here.
CONTENT COVERED:
IMAGE NEGATIVE
MEDIAN FILTER
GAUSSIAN FILTER
UNSHARP MASKING
SOBEL EDGE DETECTION
PREWITT EDGE DETECTION
ROBERTS EDGE DETECTION
LAPLACIAN EDGE DETECTION
DITHERING FILTER
NEAREST NEIGHBOUR FILTER
BARREL DISTORTION FILTER

👨‍💼About me:
Hey guys!
I'm new here, so I'll introduce myself, don't worry I'll be quick!
I'm a game developer, student and entrepreneur that is currently pursuing my Master's degree in Milan, Italy.
I love Computer Science 👨‍💻, I know it's a huge field, but as a Game Developer I really like Computer Graphics and algorithms that lays behind games and applications!
In my academic years i developed many applications that concerns Computer Graphics, in particular I love procedural generation of contents and shader programming (I promise I'll bring some content about this topic in future or soon if you ask it!) also I like to participate in Game Jams to challenge myself every single year, and obviously learn new fun things.
I develop small games and applications in may languages and frameworks, but my favourite tool is Unity, even though Unreal Engine is (basically) better, (the Unity vs Unreal battle) if you want to take a look at one of my video games I'll leave a link down below!
To give you an idea of my work I'll leave there my personal repo so that you can observe (and maybe ask how did i do that) all my personal projects.

🔉Contents of this video:
0:00 Intro
0:31 Filter Usage
0:54 Filter Overview
1:59 Edge Detection in noisy images
2:44 Brightness Discontinuities
3:33 Color Spaces & Models
3:57 The Differential Operator
4:35 Derivative of Time
5:16 Finite Difference Operator
5:41 Roberts Filter
7:14 Sobel Filter
8:07 Prewitt Filter
8:39 Edge Detection Shader Functions
8:51 Comparison between Filters
9:39 Outro

BitBucket ✈️:
https://bitbucket.org/Davide_Paolillo/

Instagram 📸:
  / algo.tech.yt  

Twitter 🐦 :
  / algotech5  

Facebook 📖 (oops are they Meta now? 🌚):
  / algo-tech-110207588162981  

Itch.io 🧸 :
https://davidepaolillo.itch.io/2souls...

Drop me a mail 📬 @ [email protected]

If you have some game (or any CG related project) don't hesitate to contact me, maybe I can do a video where I challenge myself to complete that task! 🤓

Hope to hear you soon,
Your funny Italian guy Davide!

#shaders #unity #blurfilter

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