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Скачать или смотреть Mastering Random Selection in Lua: Choose Values Excluding Specified Choices

  • vlogize
  • 2025-09-04
  • 2
Mastering Random Selection in Lua: Choose Values Excluding Specified Choices
Lua - Choose a random value from a range (or table) excluding the values of a (or another) tablerandomlua
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Описание к видео Mastering Random Selection in Lua: Choose Values Excluding Specified Choices

Discover how to effectively choose a `random value` from a specified range in Lua while excluding certain numbers from your selection.
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This video is based on the question https://stackoverflow.com/q/64670059/ asked by the user 'Krackout' ( https://stackoverflow.com/u/9364115/ ) and on the answer https://stackoverflow.com/a/64671063/ provided by the user 'ad absurdum' ( https://stackoverflow.com/u/6879826/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Lua - Choose a random value from a range (or table) excluding the values of a (or another) table

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Mastering Random Selection in Lua: Choose Values Excluding Specified Choices

When programming in Lua, you might encounter a situation where you need to select a random number from a specific range but want to avoid certain values. For instance, if you have a range of numbers like 1 through 8 and you want to exclude some numbers like 1, 4, and 3, how do you achieve that? This problem is the focus of our discussion today. Below, I'll guide you step-by-step through the process of creating an effective solution in Lua.

Understanding the Problem

Suppose you have a range of numbers:

[[See Video to Reveal this Text or Code Snippet]]

And a table of numbers to exclude:

[[See Video to Reveal this Text or Code Snippet]]

The numbers available for random selection after exclusions would be:

[[See Video to Reveal this Text or Code Snippet]]

This leads us to want a Lua function to randomly choose from the remaining values while excluding the specified ones.

Step-by-Step Solution

To handle this task in Lua, we can break it down into manageable functions. The ultimate objective is to create a function that can return a random number from the specified range, excluding any numbers that are in a given table.

1. Create a Range Function

First, we need a function to generate a sequence of numbers within a given range. Here’s how you can create a simple range function in Lua:

[[See Video to Reveal this Text or Code Snippet]]

This function will help us create an array of numbers from a to b.

2. Check Membership Function

Next, we require a function to evaluate whether a number exists within a table. We can devise a member function for this:

[[See Video to Reveal this Text or Code Snippet]]

This function will return a Boolean value indicating whether the input number is part of the exclusion array.

3. Exclude Numbers from Sequence

Now, we can create a function called seq_diff that utilizes the member function to filter out excluded numbers from our range:

[[See Video to Reveal this Text or Code Snippet]]

This function will return a new table that contains only the numbers that are not in the exclusion list.

4. Combine Functions for Final Random Selection

Finally, we can create the main function, random_from_diff_range, that will put everything together and allow us to select a random number from the filtered list:

[[See Video to Reveal this Text or Code Snippet]]

Sample Interaction

You can test the random_from_diff_range function with the following Lua code snippet to generate random numbers while excluding certain values:

[[See Video to Reveal this Text or Code Snippet]]

This will print random numbers from the range of 1 to 8, excluding 1, 4, and 3, demonstrating how effectively the function works.

Conclusion

By utilizing the techniques described above, you can efficiently manage random selections in Lua while excluding specified values. This method highlights the importance of building small, reusable functions that can be combined to tackle more complex programming tasks. Now you can confidently choose random values in Lua, keeping your exclusions in mind! Happy coding!

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