Guildwars 2 - WvW - Breaking Into Objectives (Part 1 of 3)

Описание к видео Guildwars 2 - WvW - Breaking Into Objectives (Part 1 of 3)

See Part 2 here:    • Guildwars 2 - WvW - Getting Under The...  
See Part 3 here:    • Guildwars 2 - WvW - Breaking into All...  

Update as of 11/28/2023: Golem jumps have been patched. Please disregard video from 5:13 to 6:41

Patch Note: Players will now be ejected on to the ground instead of being launched into the air when piloting golems after attaining Siege Golem Mastery rank 5.

I didn't discover these methods, as you can see in the video links below. They've been around for over a year and they're still unaddressed. My goal with releasing this video is that Anet will resolve these issues.

No third party software is being used. I'm just using in-game weapon skills, or in the case of the golem, the 5th mastery trait.
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The Thief Sword #2 can be fixed by changing the objectives. Towers have been moved in the past (Ogrewatch) and when the Warclaw was released there were often small touch-ups to objectives to prevent getting inside without using siege. I don't see how this is any different.

As for the Mesmer Trident #3, I'm unable to reproduce this reliably. But, even so, it can be used to completely bypass walls/gates for any objective next to water if they're low enough. I didn't show other objectives next to water in this video because I didn't personally replicate them. But I suspect it can be used at Outer Air Keep on Red BL & Outer Green Keep in EBG.

The Golem Mastery #5 should likely be changed. If the distance the pilot was shot out was reduced, that would likely fix the issue. Reducing the arc that the pilot is shot out might also resolve this issue.
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Thief Sword #2:    • how to get to lord with thief sword 2...  
Uploaded on Jun 25, 2022.

Mesmer Trident #3:    • So i discovered a new mesmer bug  
Uploaded on Jan 20, 2021

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