[Spectral effects with fft~] combine signals inside fft~ patch

Описание к видео [Spectral effects with fft~] combine signals inside fft~ patch

Maybe I should -1 on the second outlet for the fftinfo~ object......band 511 / 512 can not make sig~ 1.(but based on band frequency range calculation formula and human audible range,band 511 range is actually greaterthan 20000 hz......whatever,next time I will - 1 on that output......)
8-steps LFO device ► https://axersfall369.gumroad.com/l/jk...
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Bandwidth(similar to bandpass filters Q) = samplerate / fftsize
bin-index range(third outlet of fftin~ 1) = 0 --- (fftsize/2)-1
band frequency range = bin-index * bandwidth --- (bin-index+1) * bandwidth
(for example,with pfft~ 1024
band 0 frequency range is 0 * (samplerate/1024) --- (0+1) *(samplerate/1024)
band 511 frequency range is 511 * (samplerate/1024) --- (511+1) * (samplerate/1024))
why I choose 44100 : because only with this samplerate, the output is cover full spectrum from 0 hz --- 22050 hz(frequency high limit is half of samplerate).and this is enough(20hz - 20000hz is audible range)
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official fft series :    • Advanced Max: FFTs, Part 1  
fft~ process is a lot of bandpass filters(band),each of those bandpass filter apply some effect then output.third outlet is bin-index number(give each of those bandpass filter a number from 0 hz up to samplerate/2 hz)
I multiply signals with phasor means each of those bandpass filters gain(*~ 0 to 1)from band 0 to band (fftsize/2)-1 is evolved like a phasor across the 0 hz up to samplerate/2 hz.
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Gumroad ► https://axersfall369.gumroad.com/
Please check out my gumroad for more Max for Live audio effect devices.Sometimes FREE TO DOWNLOAD!!!!!!
TEXTURAL(make nice ambient stutter texture and rhythmic patterns) : https://axersfall369.gumroad.com/l/gf...
INDUSDRILL(drone-music game changer) : https://axersfall369.gumroad.com/l/to...
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when you confused with those objects ► https://docs.cycling74.com/max8
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some random ableton stuff ►    • Abletons  
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The reason why you should start using stutter~ object ►    • [Max/MSP] The reason why you should u...  
ambient pad with ableton drift ►    • Let's make a mysterious ambient pad w...  
How to add movement to your ambient patch ►    • [Max/MSP]Motion,the core of ambient(p...  
Colorful ambient texture ►    • [Max/MSP] Create Amazing Ambient Soun...  
Envelope follower with pfft~ ►    • [Max/MSP] amplitude envelope follower...  
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amateur music producer and I'm exploring and learning Max/MSP by myself.
I will introducing you some sound design ideas in Max/MSP,
especially for some ambient music production stuff.
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Timestamps:
0:00 start
0:15 samplerate settings
0:30 make a new fft patch
1:00 fftsize,power of 2 numbers
1:45 my mistake on fft bin-index(important and don't skip)
3:24 visualizing the fft bin-index
5:50 more energy on high-freq spectrum effect
7:05 scale the filter curve
12:05 fftinfo~ to automatically read fftsize
12:55 rescale each band *~ signal from sig~ 0.(band0) to sig~ 1.(last band)
13:55 add another input
16:15 refresh the patch
20:35 saturation on particular bands
22:08 try different effect process orders
23:35 add more inlets
25:30 control parameters outside of fft patch

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#electronicmusic #maxmsp #ambient


#drone #experimental #sounddesign #glitch #generativemusic #maxmsptutorial #mixing #gen #digitalsignalprocessing #computermusic #multichannel #musicproduction #fft~ #combine #signals #Spectral #effect #patch

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