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Скачать или смотреть Rollerball 2025: Video #53 - Using a Volume Area and Blueprint Interface to control Moving Platforms

  • Puttin' On the Fritz 3D Visualization
  • 2025-12-05
  • 8
Rollerball 2025: Video #53 - Using a Volume Area and Blueprint Interface to control Moving Platforms
Unreal EngineVideo GameMake a video gameMake a game in Unreal EngineUE5Unity3D modelingBlenderBlueprintsGame DesignGame programmingBeginner Video Game DesignInterfaces in Unreal EngineInput System in Unreal EngineCreating Video GamesCreating UVs in Unreal EngineUVCreating Materials in Unreal EngineUsing ARM textures in Unreal EngineUV Islandscreating sound effectscreating sound effects in Unreal EngineUE5.6Sound Attenuation
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Описание к видео Rollerball 2025: Video #53 - Using a Volume Area and Blueprint Interface to control Moving Platforms

In this Tutorial we will duplicate our previous BP_MovingPlatform blueprint and modify it so we can control when the Moving Platform moves. We will create a volume blueprint and use Blueprint Interfaces to control when the Moving Platforms move. This way, only platforms near the player will move and not ones across the game. We will be using the Blueprint Functions List we created in Video #10 in this tutorial. If you missed it, the link is below. Go to 6:23 in the video for the BPFL.

00:00:00 – 00:01:04 Intro to this tutorial
00:01:05 – 00:06:22 Setting up and some housekeeping cleanup
00:06:23 – 00:07:30 Revisiting the Blueprint Function List (BPFL)
Rollerball 2025: Video #10 - Adding the Health Progress Bar to Our HUD
00:07:31 – 00:09:11 Creating our Blueprint Interface for our Volume
00:09:12 – 00:15:40 Making the Blueprint Volume – BP_PlatformArea
00:15:41 – 00:16:38 Updating our BP_Vol_MovingPlatform Blueprint
00:16:39 – 00:18:24 Setting up the new Platform in our Sandbox
00:18:25 – 00:19:59 Adding in the BP_PlatformArea Volume to our Sandbox
00:20:00 – 00:22:31 Fixing the BP_Vol_MovingPlatform by adding in PlayerNearBy Check
00:21:32 – 00:24:10 Outro

Rollerball 2025: Video #10 - Adding the Health Progress Bar to Our HUD:    • Rollerball 2025: Video #10 - Adding the He...   at 06:23.

This tutorial series is intended for beginner game designers interested in using blueprints in Unreal Engine to make their first, or near first game. Having taught in public schools for over 9 years I have learned that everyone learns differently. I discovered that by talking slowly and clearly, students can follow along better. I will repeat myself sometimes to make sure I was clear on a step. I will go more into depth on many topics so that you understand what and why we did something so you learn the concept and can apply it on your own later. This is not intended to be a follow along and do what I do video series. If something breaks or does not work correctly for me in the tutorial, I will often leave it in if it is a learning moment. If it happens to me, then it might happen to you. I cannot tell you how many times I have watched videos where everything goes right for the demonstrator but does not for me and then I have to figure out why. Often, it is because they skipped a step in their video. This way, I can show you what happened and how to fix it.

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