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Скачать или смотреть No More Heroes 3 Resolution and Graphics Mod (for Emulators)

  • Nick M
  • 2021-09-05
  • 41692
No More Heroes 3 Resolution and Graphics Mod (for Emulators)
nmh3nmhnomoreheroesswitchemulatoryuzuryujinxgraphicenhancementmodresolutionpatchupdatebetterpcgaminggameinstalldownloadwiijoyconsuda51travistouchdowntouchdownsylviaalienssuperIII
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Описание к видео No More Heroes 3 Resolution and Graphics Mod (for Emulators)

VERSION 2.2 IS OUT, see below for changes - Sept. 29, 2021

This is a mod to increase the resolution and graphical quality of NMH3. This was all done with Unreal Engine commands through the game’s configuration file. Gameplay was captured at 1440p with all enhancements listed below and optional motion blur and screen space reflections enabled. This is honestly probably how it'll look if they release a PC port.

-FEATURES-
-Enable Screen Space Global Illumination (screen-space ray tracing) for more accurate lighting at a 30% performance loss (for the Mod+SSGI version, see V2.2 changelog below for comparisons)
-Greatly increase draw distance quality in the open world and in general for all objects (for the High Open World Distance version)
---NOTE: It will be a bit laggy when first loading into the open world because it is loading ALOT more all at once
-Increase quality of all graphical effects to the normal max setting unreal engine uses for PC games (Bloom, depth of field, lens flares, ambient occlusion, etc)
----NOTE: Depth of field has a small issue when going above 720p (the game's default resolution). DoF is only used in cutscenes, and in certain sections of certain cutscenes it may be slightly off for a second or 2 because it was originally configured with the 720p resolution in mind. You probably won't even notice it, but if you think that things are a little more blurry than they should be for certain parts of cutscenes that use DoF, thats why. Nothing I can do to fix it.
-Enable higher quality Temporal Anti-Aliasing with some custom tuning by me to fix jagged edges and image stability issues while maintaining sharpness
-Increase texture quality to the highest the game has available
-Increase texture quality transition distance (no more obvious line of blurry texture transition ahead of you when on the bike)
-Enable x16 Anisotropic Filtering to increase texture quality at farther distances
-Greatly increase the quality and render distance of shadows, including self-shadows on characters
-Increase hair rendering quality and enable hair to cast shadows in normal gameplay
-Increase lighting and shading quality and light render distance
-(Optional) Enable my own tuned per-object motion blur

Install Instructions are in the README file inside the download

Download:
https://www.mediafire.com/file/15vyve...

Backup Download:
https://mega.nz/file/vTQ22DSR#_nlmgbi...

Also checkout the new FPS unlocker mods for NMH3 on the Switch Mods Github by Kirby567Fan!
https://github.com/yuzu-emu/yuzu/wiki...

Some Comparisons:
Open World - https://imgsli.com/Njk2MDA
Open World 2 - https://imgsli.com/Njk2MDI

--V2.2 CHANGES--
-Implemented/added a new Screen Space Global Illumination (SSGI) graphics preset. SSGI is basically a screen-space form of ray tracing, where shadows and light bounce are calculated to make lighting more realistic. It only applies to things on the screen, so for example a bright light behind you off-screen won't be taken into account, but anything currently in view will be. There is a large performance cost to this, you will get roughly 30% worse performance than with the normal version of the mod. Only really worth it if you have the extra horse power.
Comparisons:
https://imgsli.com/NzM4OTk
https://imgsli.com/NzM4OTg
https://imgsli.com/NzM4OTU
https://imgsli.com/NzM4OTc
https://imgsli.com/NzM4OTY

-Fixed an issue PRESENT IN THE BASE GAME where shadows would clip through characters and enemies
Comparison: https://imgsli.com/NzM4OTI

-Improved the quality of shadows in the small number of arenas where full dynamic shadows are used
Comparison: https://imgsli.com/NzM4OTQ

-Fixed an issue where shadows did not match up with the original game's presentation in a small number of areas. This was essentially because I made the shadow setting "too high" causing them to be rendered differently. There is visually no change to shadow quality from previous mod versions, its just more accurate to the original game now.

My specs:
GPU - Nvidia RTX 3090
CPU - AMD 5900x
RAM - 32GB Crucial Ballistix (2x16GB sticks)
Storage - 2xSamsung 980 Pros
Motherboard - Asus X570i

Timestamps:
00:00 - Intro
00:09 - Improvements List
00:23 - Gameplay Settings
01:23 - Live Battle Gameplay
03:00 - Screen Space Reflections Example
04:35 - More Live Battle Gameplay
05:08 - Travis' Room
05:26 - Open World
06:47 - Emulator Issues

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