The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps

Описание к видео The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps

In this 2018 GDC Level Design Workshop talk, Hi-Rez Studios' Andrew Yoder describe several design processes he and his team used at Hi-Rez since beta closed to create the levels for Paladins, a team-based FPS.

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