VOXEL Rendering And Traversal Algorithms | Devlog #7

Описание к видео VOXEL Rendering And Traversal Algorithms | Devlog #7

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This has been a long month! I've been working on lots of different voxel traversal algorithms such as the DDA algorithm and also looking into signed distance fields to store the voxels.

This custom c++ engine is using Vulkan to do voxel octree ray casting to render the scene. This allows complex LOD systems to be used to optimise rendering. My goal is to create an open world game based of voxels at a scale never seen before!

Links to discord challenge games:
https://thibsworkshop.itch.io/bosshex
https://mrsharkgames.itch.io/mr-shark...

Thibs Workshop channel:
   / @thibsworkshop  

Fast voxel traversal algorithm:
https://citeseerx.ist.psu.edu/viewdoc...

♫ - Music:
"Lukrembo" - "Wine"
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"Lukrembo" - "Night"
  / night  

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