ENDOGEN is a modular, cybernetic sound environment where each module is designed to breathe, drift, and slowly reorganize itself over time. Everything is tuned for lowercase / deep listening, with a very wide bandwidth (from infra-low pressure to ultra-high micro-detail) and a lot of behind-the-scenes dynamic control: long fade-ins/outs, gentle companding, safety limiting, and “never-static” internal modulation.
This update expands the ecosystem with CYBERNET and HERBARIO, and adds more per-module randomization controls, so every module can have its own probability / drift behavior while still locking into the global ENDOGEN logic.
Core architecture
endogenV3: the main “ecosystem” layer (routing, global behavior, cross-module cohesion).
masterComp + hfSoftLimiter: final-stage protection and glue (lowercase-safe headroom, controlled peaks, stable output).
organicDelay / organicReverb: slow, “alive” spatial layers that keep tails musical and never perfectly repeating.
Sound modules (generators / worlds)
MONORADIUS (RF/VCR texture generator): hybrid continuous drone + random events, interference-like motion, unstable bandwidth, “found electronics” feeling.
SACHIKO M: multi-sine, ultra-focused high-frequency instrumentation (surgical, fragile, and hypnotic when pushed quietly).
ASMR Whisper: breath/noise body with cybernetic drift; intimate, close-mic illusion that mutates slowly.
IN BETWEEN NOISE (Steve Roden-inspired): tiny particles, thresholds, and almost-silence behaviors—where micro-structure becomes the piece.
CONCRETE PH (Xenakis-inspired): glass/cement resonances, brittle impact energy, crystalline noise fields, and physical “material” tone.
CYBERNET (Jaap Vink / Roland Kayn spirit): a feedback-based cybernetic system with ring-mod style interactions, slow randomised modulation ranges, and very long spatial memory. It’s less a “voice” and more a self-regulating organism: it forms patterns, destabilizes, recovers, and keeps evolving.
HERBARIO (Bells): a fragile bell ecology sitting on top of a constant paper/air bed (hiss + ticks), with optional tape-like wow/flutter and micro-crinkles. It’s designed to feel like a curated specimen drawer: delicate, slightly aged, always moving.
Additional layers / utilities
RandoBurst: probabilistic burst engine for event injections and controlled chaos.
Monochrome White: high-purity noise tone shaping for minimal, bright, controlled textures.
HF MicroCloud / HF MicroFog: ultra-high particle systems (fog/cloud behavior, density/pitch/morph controls), tuned for “air” and microscopic shimmer without harshness.
SleepPad 432 (Köner low-sub / infra): deep, slow, tectonic low end designed for weight and distance.
Endogen Micro: a balanced “micro” profile—lighter footprint, focused behaviors, still alive.
Forms of Paper: paper-like micro-gestures, friction, ticks—material presence as a continuous surface.
Tip: this system is made for full-range monitoring. Use good headphones or proper speakers/sub to catch the infra-low movement and the high micro-detail safely.
Dynamic balance & companding
A central part of ENDOGEN’s sound design is an extensive companding system (combined upward and downward compression) designed to preserve the integrity of all layers at once.
Rather than flattening the mix, the compander continuously redistributes dynamic energy, allowing ultra-quiet micro-events, mid-range textures, and deep low-frequency structures to coexist without masking each other.
This approach keeps fragile details audible while preventing dominant layers from collapsing the spectrum, resulting in a dense yet transparent sound field that remains stable over long durations and slow evolutions.
• Endogen \ Lowercase Synthesis & Generative...
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