Ruins of Mazzatun - Xal-Nur the Slaver: DUD Nation Tutorial

Описание к видео Ruins of Mazzatun - Xal-Nur the Slaver: DUD Nation Tutorial

Xal-Nur the Slaver is the second Main Boss and is an Argonian Behemoth type enemy with 2.5 million Hitpoints

Many Mechanics in this fight have already been seen in the dungeon, but some new things are presented.

Mechanics:

Arrow Barrage (Enviromental, 0:12, 0:24, 1:09) - Archers that can't be targeted around the arena will cast Arrow Barrage on Players at random, visually seen as multiple arrows falling from the sky. The AoE itself doesn't do much damage but should be avoided due to multiple damage sources present in this fight.

Quake (0:11, 0:57, 1:33)  - Xal-Nur will raise his arms up and smash the ground around him, causing massive physical damage around him. The AoE is noticeable and has a long wind up. Only the Tank can survive the attack (although the Tank should still dodge roll out of the AoE), while DDs and Healers will instantly die without a Mit. Xal-Nur will cast this often so the Group will need to pay attention to it and call it out when necessary.
Audio:
"Die! Die! Die!"
"You die slave slime!"

Charge (0:15, 0:39, 0:50) - Xal-Nur's charge functions exactly like the Sludge-Slinger's Charge, but he casts it much more frequently and has a large effective size (because he is huge). The Player targeted can time a dodge roll, but it is much more effective (and safer) for the Tank to quickly break free of the initial Fear and stand in the path of the Charge. Doing this effectively will help with the Swamp Spice Mechanic. Usually the dodge roll will be timed poorly and Xal-Nur will continue charging, so blocking it is a much better option.
Audio:
"Hahahahaha!"
"Xal-Nur make you spit blood!"
"Trample stupid rats!"
"Xal-Nur make you flat, hehe!"

Scream (0:24, 0:43, 1:43) - Xal-Nur will scream at the Tank, indicated by a conal and the screen will appear out of focus. The Scream will also constantly stun, so the Tank should rotate or dodge roll out of the conal. DDs and the Healer should stand behind Xal-Nur to avoid this.

Swamp Spice (0:28, 1:23, 2:25) - At 70%, 50%, and 30%, Xal-Nur will become invulnerable and spit out a pool of Swamp Spice in front of him. He will follow this up with a Stomp attack that sends at lines of rock around him; being hit by this will stun momentarily and cause some damage.
          A Geyser will appear to the North or South of the arena. The active Geyser will be the one farthest away from where the Swamp Space is placed. Because of this, Xal-Nur should be positioned very close to the center of the arena so the travel distance between each Geyser is always the same.
          The DDs should pick up the Swamp Space and run it to the Geyser to cleanse it. If the Swamp Spice was positioned correctly, it should take about 2 or 3 pickups to get the Swamp Spice to the Geyser. While the Swamp Spice is active, Swamp Trolls and additional Archers will spawn in the arena. Too many Trolls can overwhelm the Tank and Group altogether, so cleansing the Swamp Spice is top priority. Because the Swamp Spice carrier is slowed and out of resources during this, the Tank should hug Xal-Nur and try to block his Charge. Xal-Nur Charging the Carrier will most definitely kill them. After the Swamp Spice is cleansed, Trolls will stop spawning and Xal-Nur will lose his invulnerability. Trolls should be killed before Xal-Nur is focused again; the same goes for any left over Archers.

Wamasus - Around the arena are 3 passive Wamasus, chained by a targetable Argonian Handler. When Xal-Nur spawns his Swamp Spice, a DD should kill ONLY ONE handler to release a Wamasu into the arena. The Wamasu for about 30 seconds will go around and kill the Archers instantly. There are 3 Wamasus to release for 3 Swamp Spice phases. The Tank should, as a precaution, aggro and/or chain some Archers that haven't been killed.
          Releasing Wamasus will tremendously help the with the Swamp Spice phase, so that the Tank only needs to hold aggro on Xal-Nur and the Trolls. If the Swamp Spice takes too long to cleanse, the Wamasu will disappear and Archers will have to be focused more. Not releasing Wamasus and completing the fight will award an achievement.

Scream (Again, 1:04, 1:58, 3:04) - When Xal-Nur loses his invulnerability, he will do an arena wide Scream. The Healer should prioritize during this to make sure no one is killed, since this can be dodge or mitigated by blocking. This Scream only occurs after the Swamp Spice phase.
Audio:
Spawning Swamp Spice, "You weak, Xal-Nur Strong!"
Spawning Swamp Spice, "All fear Xal-Nur!"
Spawning Swamp Spice, "Puny rats fall down!!"
Swamp Spice cleansed, "Xal-Nur will spit again, you'll see!"

Strategy:

Full Guide and Strategy, https://www.dudnation.com/ruins-of-ma...

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